[{"data":1,"prerenderedAt":6107},["ShallowReactive",2],{"wiki-pages":3,"wiki-page-/wiki/story-craft/when-the-story-goes-wrong":5975},[4,595,797,925,1071,1210,1361,1432,1494,1683,1747,1944,1990,2044,2225,2282,2769,3218,4127,4696,5405],{"id":5,"title":6,"body":7,"description":586,"extension":587,"kind":588,"meta":589,"navigation":590,"path":591,"seo":592,"stem":593,"__hash__":594},"wiki/wiki/faq.md","FAQ",{"type":8,"value":9,"toc":539},"minimark",[10,14,19,24,27,30,40,44,52,59,69,73,76,83,87,90,94,98,101,104,111,115,118,121,124,128,131,153,160,164,167,170,173,177,180,184,187,194,198,202,205,212,219,223,226,245,252,261,265,272,279,283,286,290,294,309,315,322,326,333,336,350,357,361,364,371,375,379,382,385,404,411,415,419,422,428,434,441,447,454,458,461,468,472,476,479,483,486,493,497,500,504,508,511,515,518,525,529,532],[11,12,13],"p",{},"Tap any question to open the answer.",[15,16,18],"h2",{"id":17},"stories-saving","Stories & Saving",[20,21,23],"h3",{"id":22},"where-are-my-stories-saved","Where are my stories saved?",[11,25,26],{},"They're saved on your own device, in your browser, rather than on our servers.",[11,28,29],{},"That covers everything: your scenes, characters, locations, styles, images and voice clips. We don't\nkeep a copy, so nobody here can read your stories.",[31,32,33],"blockquote",{},[11,34,35,39],{},[36,37,38],"strong",{},"Note:"," because of this, a story lives in the browser you made it in.",[20,41,43],{"id":42},"how-do-i-keep-a-story-safe","How do I keep a story safe?",[11,45,46,47,51],{},"Export any story you'd like to hang onto. Export saves a ",[48,49,50],"code",{},".drsf"," file that you can import again\nwhenever you want, on this device or another one.",[11,53,54,55,58],{},"It's worth doing before you clear your browser data or move to a new phone, since clearing site data\nfor ",[48,56,57],{},"app.dreamrunner.ai"," takes your stories with it.",[31,60,61],{},[11,62,63,65,66,68],{},[36,64,38],{}," if you tap a link to DreamRunner from inside Facebook, Instagram or TikTok, it opens in\nthat app's own built-in browser, and those store things separately. A story you start in one of\nthose won't be there when you open DreamRunner normally later. Opening\n",[48,67,57],{}," in your usual browser — Chrome, Safari, Firefox — avoids it.",[20,70,72],{"id":71},"can-i-continue-a-story-on-another-device","Can I continue a story on another device?",[11,74,75],{},"You can — export it from the first device and import it on the second, and the whole thing comes\nacross.",[31,77,78],{},[11,79,80,82],{},[36,81,38],{}," publishing to the community won't do the job here. A community upload only includes the\nfirst scene, so other players start fresh from your setup rather than reading your playthrough.",[20,84,86],{"id":85},"do-i-need-to-save-as-i-play","Do I need to save as I play?",[11,88,89],{},"Nope, that's handled for you. Your progress saves as you go.",[15,91,93],{"id":92},"credits-the-free-tier","Credits & The Free Tier",[20,95,97],{"id":96},"how-much-can-i-do-for-free","How much can I do for free?",[11,99,100],{},"You get 50 images and 100 story generations, and it's free forever. The free tier runs on a simpler\nAI model, and it isn't a trial that expires.",[11,102,103],{},"Once you've used an allowance up, it comes back 16 hours after you ran out.",[31,105,106],{},[11,107,108,110],{},[36,109,38],{}," we know a rolling 16-hour timer is awkward to keep track of, so we're planning to move it\nto a set time each day instead.",[20,112,114],{"id":113},"why-does-the-story-text-cost-credits-and-not-just-the-images","Why does the story text cost credits, and not just the images?",[11,116,117],{},"This one comes up a lot, and it's a fair question.",[11,119,120],{},"Credits pay for the better AI models. Those write with more detail and handle dialogue and your\ncharacters more convincingly, and every reply they write costs us money, just like every image does.",[11,122,123],{},"The free model stays free, so credits are about upgrading the writing rather than paying for\npermission to play.",[20,125,127],{"id":126},"how-can-i-make-my-credits-go-further","How can I make my credits go further?",[11,129,130],{},"Three things help, roughly in order of how much they save:",[132,133,134,141,147],"ol",{},[135,136,137,140],"li",{},[36,138,139],{},"Pick a cheaper AI model."," The model browser shows what each one costs, and the cheaper options\nare still good.",[135,142,143,146],{},[36,144,145],{},"Pick a cheaper image model",", on the same principle.",[135,148,149,152],{},[36,150,151],{},"Turn down the Memory Length slider."," Every scene held in memory gets sent to the AI again on\nevery turn, so it's one of your biggest ongoing costs.",[31,154,155],{},[11,156,157,159],{},[36,158,38],{}," turning memory down costs you a little detail from recent scenes, but the summaries still\ncarry the important events and your main characters.",[20,161,163],{"id":162},"roughly-what-does-a-scene-cost","Roughly what does a scene cost?",[11,165,166],{},"It varies quite a bit, so there's no single number we can give you.",[11,168,169],{},"What you spend on a scene depends on the AI model writing it, the image model drawing it, the voice\nmodel reading it, and how much context and memory you've configured. A short scene on a cheap model\nwith memory turned down costs a fraction of a long one on a premium model with memory at maximum.",[11,171,172],{},"The model browser shows the cost of each option, which is the quickest way to see what you're\nchoosing between.",[20,174,176],{"id":175},"can-i-subscribe-monthly-instead-of-buying-credits","Can I subscribe monthly instead of buying credits?",[11,178,179],{},"Not at the moment — credits are the only option today. We don't have immediate plans for\nsubscriptions, though it's not ruled out either.",[20,181,183],{"id":182},"which-ai-model-should-i-pick","Which AI model should I pick?",[11,185,186],{},"Honestly, try a few. They each write a bit differently, and which one suits your story comes down to\ntaste as much as anything. The model browser lists cost and context size so you can compare.",[31,188,189],{},[11,190,191,193],{},[36,192,38],{}," we add new models fairly often, so it's worth looking again now and then. If you find a\nfavourite, the Discord is a good place to share it — model recommendations are some of the most\nuseful things players pass around.",[15,195,197],{"id":196},"how-the-ai-works","How The AI Works",[20,199,201],{"id":200},"why-does-the-ai-forget-things-from-earlier-in-my-story","Why does the AI forget things from earlier in my story?",[11,203,204],{},"The AI can only hold so much of your story in mind at once. Recent scenes are kept in full, and\nolder ones get turned into short summaries. So the small details from early on fade over time, while\nthe bigger events stick around.",[11,206,207,208,211],{},"You're in control of the balance. The ",[36,209,210],{},"Memory Length"," slider lives in Settings → Story, and it\nruns from 15 to 150 scenes, starting at 35.",[31,213,214],{},[11,215,216,218],{},[36,217,38],{}," turning it up keeps more recent scenes in full detail, but every one of those gets sent\nagain on every turn, so a higher setting costs more credits each time you generate. Summaries are\nthe cheap way to reach much further back.",[20,220,222],{"id":221},"how-do-i-stop-the-ai-forgetting-something-important","How do I stop the AI forgetting something important?",[11,224,225],{},"You can edit its memory yourself, which is easily the most useful trick in the app. DreamRunner\nwrites summaries as your story grows, and none of them are locked:",[227,228,229,239],"ul",{},[135,230,231,234,235,238],{},[36,232,233],{},"Story summaries"," live in Settings → ",[36,236,237],{},"Story",". Each one has an edit button — open it, change\nthe text, save. If a summary missed something that mattered, add it. If it got something wrong,\ncorrect it. Whatever's written there is what the AI carries forward.",[135,240,241,244],{},[36,242,243],{},"Character memories"," are on each character in the character list. There's a memory box you can\nedit directly: what they know, what they've been through, how they feel about you.",[31,246,247],{},[11,248,249,251],{},[36,250,38],{}," so if the AI keeps forgetting that someone betrayed you back in scene 12, write it into\nthe summary and it'll stop.",[11,253,254,255,260],{},"If the story has started repeating itself or drifting, see\n",[256,257,259],"a",{"href":258},"/wiki/story-craft/when-the-story-goes-wrong/","When The Story Goes Wrong",".",[20,262,264],{"id":263},"can-i-give-the-ai-instructions-that-arent-part-of-the-story","Can I give the AI instructions that aren't part of the story?",[11,266,267,268,271],{},"At the moment, the most reliable spot for standing instructions is your ",[36,269,270],{},"story prompt",". Anything\ntyped into the story input tends to get treated as part of the story, brackets and all, since that's\nwhat that box is for.",[31,273,274],{},[11,275,276,278],{},[36,277,38],{}," this changes in the next update — you'll be able to see and edit DreamRunner's own system\nprompts for each story, so you can steer things directly.",[20,280,282],{"id":281},"how-long-can-my-story-prompt-be","How long can my story prompt be?",[11,284,285],{},"It's capped at 5,000 characters at the moment.",[15,287,289],{"id":288},"images-styles","Images & Styles",[20,291,293],{"id":292},"how-do-i-get-a-character-to-look-the-way-i-pictured-them","How do I get a character to look the way I pictured them?",[11,295,296,297,300,301,304,305,308],{},"The ",[36,298,299],{},"character slideover"," holds the written descriptions your images are generated from — one for\n",[36,302,303],{},"physical appearance"," and one for ",[36,306,307],{},"outfit",". These drive every picture of that character, so if\ndepictions keep coming out wrong, that's the first place to look.",[11,310,296,311,314],{},[36,312,313],{},"appearance editor"," adjusts a single image using the image-editing model, which is handy for\nchanges that are easier to point at than to describe.",[31,316,317],{},[11,318,319,321],{},[36,320,38],{}," it helps to be specific in those descriptions — hair, build, age, colours, materials.\nVague descriptions tend to give vague results.",[20,323,325],{"id":324},"what-are-styles-and-how-do-i-use-them","What are styles, and how do I use them?",[11,327,328,329,332],{},"Styles set the overall look of your story. Open ",[36,330,331],{},"Menu → Styles"," and you'll find your story's\ncharacter style and location style.",[11,334,335],{},"From there you can:",[227,337,338,341,344,347],{},[135,339,340],{},"Set the default look for characters and locations",[135,342,343],{},"Give a particular character or location its own style",[135,345,346],{},"Edit an existing style to tweak it",[135,348,349],{},"Build a new style from scratch",[11,351,352,353,260],{},"There's a much longer guide to all of this in ",[256,354,356],{"href":355},"/wiki/styles/overview/","Image Styles",[20,358,360],{"id":359},"can-i-upload-my-own-image","Can I upload my own image?",[11,362,363],{},"You can for characters today.",[31,365,366],{},[11,367,368,370],{},[36,369,38],{}," location image upload is coming in the next update.",[15,372,374],{"id":373},"voice","Voice",[20,376,378],{"id":377},"can-i-choose-how-a-character-sounds","Can I choose how a character sounds?",[11,380,381],{},"You can — every character can have their own voice. You can design one from a description, or clone\none from a clip you upload.",[11,383,384],{},"There are two ways to get there:",[227,386,387,393],{},[135,388,389,392],{},[36,390,391],{},"Menu → Voice",", then choose the character.",[135,394,395,396,399,400,403],{},"Or tap the edit button on the ",[36,397,398],{},"action bar",", then the ",[36,401,402],{},"microphone icon"," in the quick actions\nabove your characters.",[31,405,406],{},[11,407,408,410],{},[36,409,38],{}," narration has its own voice too, separate from the characters.",[15,412,414],{"id":413},"content","Content",[20,416,418],{"id":417},"what-content-is-allowed","What content is allowed?",[11,420,421],{},"It depends which part of DreamRunner you're using.",[11,423,424,427],{},[36,425,426],{},"Story text"," is down to the AI model you've chosen — we don't add a filter on top of it. Models\nvary quite a bit in what they'll write, so if you're running into refusals you didn't expect, it's\nworth trying a different one.",[11,429,430,433],{},[36,431,432],{},"Images"," are filtered. Explicit sexual terms are removed from the description before it reaches the\nimage generator, and a safe-for-work steer is added, so generated pictures stay non-explicit. This\nhappens whether the wording came from you or from the AI's own description of a character.",[31,435,436],{},[11,437,438,440],{},[36,439,38],{}," sexualized content involving minors will always be blocked.",[11,442,443,446],{},[36,444,445],{},"Community uploads"," are held to a stricter standard, since anything you publish there is public\nand visible to everyone.",[31,448,449],{},[11,450,451,453],{},[36,452,38],{}," underneath all of it, DreamRunner is built to be private. Your stories and images stay in\nyour browser, and we don't store your text or image data on any server.",[20,455,457],{"id":456},"will-images-ever-allow-more-explicit-content","Will images ever allow more explicit content?",[11,459,460],{},"It's something we're actively looking into. The hold-up is payment processors rather than a lack of\ninterest on our end — the companies that handle card payments put limits on what can be sold\nalongside adult content.",[31,462,463],{},[11,464,465,467],{},[36,466,38],{}," we'd like to offer a less restricted version of the site. It's a real piece of work\nrather than a switch we can flip, but we expect to have an update within the next six months or so.",[15,469,471],{"id":470},"account","Account",[20,473,475],{"id":474},"why-wont-it-accept-my-email-address","Why won't it accept my email address?",[11,477,478],{},"We limit sign-ups to certain email providers and cap how quickly new accounts can be created,\nbecause we had a real problem with spam accounts. A mainstream provider should go through fine.",[20,480,482],{"id":481},"how-do-i-delete-my-account","How do I delete my account?",[11,484,485],{},"Email us, send feedback from inside the app, or just ask in the Discord, and we'll take care of it\nfor you.",[31,487,488],{},[11,489,490,492],{},[36,491,38],{}," we know that's more hassle than it should be, and a delete button you can use yourself is\non the way.",[20,494,496],{"id":495},"my-account-was-restricted-how-do-i-find-out-why","My account was restricted — how do I find out why?",[11,498,499],{},"Email us or post in the Discord feedback channel and we'll look into it and explain what happened.",[15,501,503],{"id":502},"devices-languages","Devices & Languages",[20,505,507],{"id":506},"does-it-work-on-mobile","Does it work on mobile?",[11,509,510],{},"It does, and most players are on a phone.",[20,512,514],{"id":513},"can-i-use-another-language","Can I use another language?",[11,516,517],{},"You can ask for one in your story prompt — tell the AI which language to write in and it'll usually\nfollow.",[31,519,520],{},[11,521,522,524],{},[36,523,38],{}," proper support is on the way, with a language selector that changes the interface as well\nas the writing.",[20,526,528],{"id":527},"is-there-a-desktop-or-offline-version","Is there a desktop or offline version?",[11,530,531],{},"The site works well in a desktop browser.",[31,533,534],{},[11,535,536,538],{},[36,537,38],{}," there's no offline version planned. DreamRunner leans on remote AI processing for both the\nwriting and the images, and that's not something a typical home machine can run.",{"title":540,"searchDepth":541,"depth":541,"links":542},"",2,[543,550,558,564,569,572,576,581],{"id":17,"depth":541,"text":18,"children":544},[545,547,548,549],{"id":22,"depth":546,"text":23},3,{"id":42,"depth":546,"text":43},{"id":71,"depth":546,"text":72},{"id":85,"depth":546,"text":86},{"id":92,"depth":541,"text":93,"children":551},[552,553,554,555,556,557],{"id":96,"depth":546,"text":97},{"id":113,"depth":546,"text":114},{"id":126,"depth":546,"text":127},{"id":162,"depth":546,"text":163},{"id":175,"depth":546,"text":176},{"id":182,"depth":546,"text":183},{"id":196,"depth":541,"text":197,"children":559},[560,561,562,563],{"id":200,"depth":546,"text":201},{"id":221,"depth":546,"text":222},{"id":263,"depth":546,"text":264},{"id":281,"depth":546,"text":282},{"id":288,"depth":541,"text":289,"children":565},[566,567,568],{"id":292,"depth":546,"text":293},{"id":324,"depth":546,"text":325},{"id":359,"depth":546,"text":360},{"id":373,"depth":541,"text":374,"children":570},[571],{"id":377,"depth":546,"text":378},{"id":413,"depth":541,"text":414,"children":573},[574,575],{"id":417,"depth":546,"text":418},{"id":456,"depth":546,"text":457},{"id":470,"depth":541,"text":471,"children":577},[578,579,580],{"id":474,"depth":546,"text":475},{"id":481,"depth":546,"text":482},{"id":495,"depth":546,"text":496},{"id":502,"depth":541,"text":503,"children":582},[583,584,585],{"id":506,"depth":546,"text":507},{"id":513,"depth":546,"text":514},{"id":527,"depth":546,"text":528},"Short answers to the questions we get asked most","md","faq",{},true,"/wiki/faq",{"title":6,"description":586},"wiki/faq","48tuveIWXfeOL2BQbA9IGkFmrP2cLzW3E8Prwt5OPCU",{"id":596,"title":597,"body":598,"description":790,"extension":587,"kind":791,"meta":792,"navigation":590,"path":793,"seo":794,"stem":795,"__hash__":796},"wiki/wiki/image-prompting/1.how-image-prompts-work.md","How Image Prompts Work",{"type":8,"value":599,"toc":783},[600,603,606,610,613,622,625,629,695,702,706,713,716,723,727,734,757,760,763,767,777],[601,602],"prompt-assist",{},[11,604,605],{},"Before the technique pages, it's worth knowing what actually gets sent to the image model — because\nyou don't write the prompt. DreamRunner assembles it, and you fill in specific parts of it.",[15,607,609],{"id":608},"what-gets-sent","What gets sent",[11,611,612],{},"For a character image, DreamRunner builds the prompt in a fixed order:",[614,615,620],"pre",{"className":616,"code":618,"language":619},[617],"language-text","sex, species, physical description, mood, outfit,\nsubject & background, framing, content-safety wording\n","text",[48,621,618],{"__ignoreMap":540},[11,623,624],{},"You cannot reorder that, and you don't need to. Which means the usual internet advice about \"put the\nmost important thing first\" doesn't apply here — the ordering is already handled.",[15,626,628],{"id":627},"what-you-actually-control","What you actually control",[630,631,632,645],"table",{},[633,634,635],"thead",{},[636,637,638,642],"tr",{},[639,640,641],"th",{},"Part",[639,643,644],{},"Where you change it",[646,647,648,657,665,672,680,687],"tbody",{},[636,649,650,654],{},[651,652,653],"td",{},"Physical description",[651,655,656],{},"Character slideover",[636,658,659,662],{},[651,660,661],{},"Outfit",[651,663,664],{},"Outfit field on the character",[636,666,667,670],{},[651,668,669],{},"Overall look",[651,671,331],{},[636,673,674,677],{},[651,675,676],{},"Framing and stance",[651,678,679],{},"Settings → Prompts",[636,681,682,685],{},[651,683,684],{},"Subject and background",[651,686,679],{},[636,688,689,692],{},[651,690,691],{},"Mood",[651,693,694],{},"Driven by the story",[11,696,697,698,701],{},"So \"writing a better image prompt\" in DreamRunner really means ",[36,699,700],{},"writing better descriptions in two\nfields",", and knowing which knob to reach for when something else is wrong.",[15,703,705],{"id":704},"one-description-in-two-descriptions-out","One description in, two descriptions out",[11,707,708,709,712],{},"When you create a character you write a single ",[36,710,711],{},"Character Description",". DreamRunner splits that\ninto the two fields the image prompt uses — physical appearance and outfit — and writes each one in\nthe right style for your image model.",[11,714,715],{},"Both are editable afterwards, and editing them is the reliable way to fix a character who keeps\ncoming out wrong.",[31,717,718],{},[11,719,720,722],{},[36,721,38],{}," the character's name is deliberately kept out of the image prompt. Names carry strong\nassociations in image models and would drag the appearance around.",[15,724,726],{"id":725},"why-your-descriptions-look-different-depending-on-the-style","Why your descriptions look different depending on the style",[11,728,729,730,733],{},"DreamRunner writes descriptions in one of two dialects, and ",[36,731,732],{},"your style choice decides which",":",[227,735,736,747],{},[135,737,738,739,742,743,746],{},"Styles built on ",[36,740,741],{},"Flux"," and similar architectures get ",[36,744,745],{},"prose"," — full sentences.",[135,748,738,749,752,753,756],{},[36,750,751],{},"Pony, Illustrious, SDXL"," and similar get ",[36,754,755],{},"Danbooru tags"," — comma-separated\nlabels.",[11,758,759],{},"You don't pick this. Change your style and the dialect follows automatically, which is why the same\ncharacter can have a paragraph in one story and a tag list in another.",[11,761,762],{},"The next two pages cover writing in each dialect, for when you want to edit those fields by hand.",[15,764,766],{"id":765},"quality-tags-are-handled-for-you","Quality tags are handled for you",[11,768,769,770,773,774,260],{},"If you've used Stable Diffusion elsewhere, you'll know the habit of prefixing prompts with\n",[48,771,772],{},"masterpiece, best quality, 8k"," or ",[48,775,776],{},"score_9, score_8_up",[11,778,779,782],{},[36,780,781],{},"Don't add those here."," DreamRunner explicitly excludes them from generated descriptions, and each\nstyle already carries whatever its checkpoint needs. Adding them by hand just spends attention that\ncould have gone on your character.",{"title":540,"searchDepth":541,"depth":541,"links":784},[785,786,787,788,789],{"id":608,"depth":541,"text":609},{"id":627,"depth":541,"text":628},{"id":704,"depth":541,"text":705},{"id":725,"depth":541,"text":726},{"id":765,"depth":541,"text":766},"What DreamRunner writes for you, what you control, and where each part comes from","guide",{},"/wiki/image-prompting/how-image-prompts-work",{"title":597,"description":790},"wiki/image-prompting/1.how-image-prompts-work","0DZrDym_xTDQhBkHqXi4Y9-U0s4G7J-WIEyoVBgkpvM",{"id":798,"title":799,"body":800,"description":919,"extension":587,"kind":791,"meta":920,"navigation":590,"path":921,"seo":922,"stem":923,"__hash__":924},"wiki/wiki/image-prompting/2.prose-prompting.md","Prose Descriptions (Flux styles)",{"type":8,"value":801,"toc":912},[802,805,811,818,822,825,828,833,836,841,844,848,851,864,868,871,874,878,881,898,902,905],[601,803],{":compact":804,"compact":590},"true",[11,806,807,808,810],{},"When your style is built on Flux or a similar architecture, DreamRunner writes your character\ndescriptions as ",[36,809,745],{}," — ordinary sentences. These models are doing comprehension, so give them\nsomething to comprehend.",[11,812,813,814,817],{},"This page is about editing those fields by hand. See\n",[256,815,597],{"href":816},"/wiki/image-prompting/how-image-prompts-work/"," for what surrounds them.",[15,819,821],{"id":820},"describe-dont-list","Describe, don't list",[11,823,824],{},"The physical description field is a description of a person, not a pile of labels.",[11,826,827],{},"Weak:",[31,829,830],{},[11,831,832],{},"woman, red hair, green eyes, tall, freckles, leather",[11,834,835],{},"Strong:",[31,837,838],{},[11,839,840],{},"A tall woman in her thirties with dark red hair cut short, green eyes, and freckles across her\nnose and shoulders.",[11,842,843],{},"The second reads as a sentence, so a language-reading model can tell which adjective belongs to\nwhich noun. The first leaves it guessing whether the leather is a jacket or the freckles.",[15,845,847],{"id":846},"keep-physical-and-outfit-separate","Keep physical and outfit separate",[11,849,850],{},"They're separate fields for a reason — outfits change and appearances don't. Clothing written into\nthe physical description will follow that character through every outfit change you make.",[227,852,853,859],{},[135,854,855,858],{},[36,856,857],{},"Physical"," — build, age, face, hair, skin, distinguishing marks",[135,860,861,863],{},[36,862,661],{}," — clothing, armour, accessories, what they're carrying",[15,865,867],{"id":866},"dont-say-what-you-dont-want","Don't say what you don't want",[11,869,870],{},"Prose models have no reliable concept of negation. \"Not wearing a hat\" contains the word hat, and\nthat's the part that lands.",[11,872,873],{},"Write what should be there instead. If you don't want a hat, describe the hair.",[15,875,877],{"id":876},"be-specific-about-materials-and-colour","Be specific about materials and colour",[11,879,880],{},"\"A nice dress\" gives the model nothing to work with. \"A floor-length dress in dark green velvet,\nwith a high collar\" gives it three decisions already made.",[11,882,883,884,888,889,888,892,888,895,260],{},"Specific nouns beat adjectives: ",[885,886,887],"em",{},"cable-knit",", ",[885,890,891],{},"brushed steel",[885,893,894],{},"linen",[885,896,897],{},"lacquer",[15,899,901],{"id":900},"keep-it-proportionate","Keep it proportionate",[11,903,904],{},"Length is weight. A physical description four times longer than the outfit will produce a portrait\nwhere the outfit barely registers — and one crammed with facial detail will crop tight to the face.",[11,906,907,911],{},[256,908,910],{"href":909},"/wiki/image-prompting/emphasis-and-weight/","How Description Weight Works"," covers this in\ndetail. It's the most common cause of \"why is this always a close-up\".",{"title":540,"searchDepth":541,"depth":541,"links":913},[914,915,916,917,918],{"id":820,"depth":541,"text":821},{"id":846,"depth":541,"text":847},{"id":866,"depth":541,"text":867},{"id":876,"depth":541,"text":877},{"id":900,"depth":541,"text":901},"Writing the physical and outfit fields as sentences, for styles that read language",{},"/wiki/image-prompting/prose-prompting",{"title":799,"description":919},"wiki/image-prompting/2.prose-prompting","OOyjInO3EeaTzVbbQ-AdiXL_Ye8pWfyI8oV7BMPYQNg",{"id":926,"title":927,"body":928,"description":1065,"extension":587,"kind":791,"meta":1066,"navigation":590,"path":1067,"seo":1068,"stem":1069,"__hash__":1070},"wiki/wiki/image-prompting/3.tag-prompting.md","Tag Descriptions (Pony & anime styles)",{"type":8,"value":929,"toc":1057},[930,932,938,942,946,949,955,958,964,967,971,992,995,998,1002,1008,1011,1015,1030,1037,1041,1052,1054],[601,931],{":compact":804,"compact":590},[11,933,934,935,937],{},"When your style is built on Pony, Illustrious, NoobAI or a similar SDXL anime checkpoint,\nDreamRunner writes your descriptions as ",[36,936,755],{}," — short comma-separated labels. These\nmodels were trained on tags, and prose gets you a vaguer image than they're capable of.",[11,939,813,940,817],{},[256,941,597],{"href":816},[15,943,945],{"id":944},"the-shape-of-it","The shape of it",[11,947,948],{},"Physical description:",[614,950,953],{"className":951,"code":952,"language":619},[617],"long blonde hair, blue eyes, freckles, tall, athletic build, pale skin\n",[48,954,952],{"__ignoreMap":540},[11,956,957],{},"Outfit:",[614,959,962],{"className":960,"code":961,"language":619},[617],"red evening dress, off-shoulder, silver necklace, high heels\n",[48,963,961],{"__ignoreMap":540},[11,965,966],{},"Flat, comma-separated, one idea per tag.",[15,968,970],{"id":969},"use-real-tags-where-you-know-them","Use real tags where you know them",[11,972,973,974,977,978,888,981,888,984,987,988,991],{},"Danbooru tags are a fixed vocabulary, and the model knows that vocabulary precisely. ",[48,975,976],{},"twintails","\nlands harder than \"hair in two tails\". ",[48,979,980],{},"off-shoulder",[48,982,983],{},"hair over one eye",[48,985,986],{},"parted bangs",",\n",[48,989,990],{},"thigh-highs"," — these are exact labels the model has seen thousands of times.",[11,993,994],{},"Where you don't know the tag, plain words still work. Don't invent tag-looking jargon.",[11,996,997],{},"Underscores and spaces behave the same, so write whichever you find readable.",[15,999,1001],{"id":1000},"dont-add-quality-prefixes","Don't add quality prefixes",[11,1003,1004,1007],{},[48,1005,1006],{},"masterpiece, best quality, score_9, absurdres"," — leave all of it out. DreamRunner deliberately keeps\nthese out of generated descriptions, and your style already carries whatever its checkpoint needs.",[11,1009,1010],{},"Adding them by hand spends attention on boilerplate instead of your character.",[15,1012,1014],{"id":1013},"dont-add-subject-count-or-framing-tags","Don't add subject-count or framing tags",[11,1016,1017,888,1020,888,1023,888,1026,1029],{},[48,1018,1019],{},"1girl",[48,1021,1022],{},"solo",[48,1024,1025],{},"full body",[48,1027,1028],{},"cowboy shot"," — these belong to the parts of the prompt DreamRunner\nassembles around your description, and it adds them already. Putting them in your description too\nmeans the prompt says it twice, which is at best wasted and at worst contradictory.",[11,1031,1032,1033,260],{},"If you want to change the framing, change the framing prompt — see\n",[256,1034,1036],{"href":1035},"/wiki/image-prompting/framing-and-shots/","Framing & Shot Types",[15,1038,1040],{"id":1039},"dont-try-to-negate","Don't try to negate",[11,1042,1043,1044,1047,1048,1051],{},"There's no negation in tag prompting. ",[48,1045,1046],{},"no hat"," reads as ",[48,1049,1050],{},"hat",". Describe what should be there instead.",[15,1053,847],{"id":846},[11,1055,1056],{},"Outfits change; appearances don't. A clothing tag written into the physical description follows that\ncharacter through every outfit change.",{"title":540,"searchDepth":541,"depth":541,"links":1058},[1059,1060,1061,1062,1063,1064],{"id":944,"depth":541,"text":945},{"id":969,"depth":541,"text":970},{"id":1000,"depth":541,"text":1001},{"id":1013,"depth":541,"text":1014},{"id":1039,"depth":541,"text":1040},{"id":846,"depth":541,"text":847},"Writing the physical and outfit fields as Danbooru tags, for illustration styles",{},"/wiki/image-prompting/tag-prompting",{"title":927,"description":1065},"wiki/image-prompting/3.tag-prompting","0Eaa7Z7VDJZbol35o8Sd7HcAoBmMJNU4FLCyEm_A2yk",{"id":1072,"title":910,"body":1073,"description":1204,"extension":587,"kind":791,"meta":1205,"navigation":590,"path":1206,"seo":1207,"stem":1208,"__hash__":1209},"wiki/wiki/image-prompting/4.emphasis-and-weight.md",{"type":8,"value":1074,"toc":1197},[1075,1077,1084,1090,1094,1101,1104,1108,1114,1124,1132,1136,1139,1146,1153,1157,1164,1167,1174,1178,1181,1186,1189,1194],[601,1076],{":compact":804,"compact":590},[11,1078,1079,1080,1083],{},"The most useful thing to understand about image prompts is that ",[36,1081,1082],{},"attention is a fixed budget",".\nThe model divides its attention across everything you wrote. Whatever you spend the most words on\nbecomes the most of the picture.",[11,1085,1086,1087,260],{},"This surprises people, because it's the opposite of how writing usually works. In prose, adding\ndetail about a necklace adds a necklace to the scene. In an image prompt, adding three sentences\nabout a necklace tends to give you a photograph ",[885,1088,1089],{},"of a necklace",[15,1091,1093],{"id":1092},"the-rule","The rule",[31,1095,1096],{},[11,1097,1098],{},[36,1099,1100],{},"The share of the frame a thing occupies roughly tracks the share of the prompt it occupies.",[11,1102,1103],{},"Describe eyes across four clauses and you'll get a close-up crop of a face. Describe a room in one\nclause and a character in six, and the room becomes a blurred backdrop.",[15,1105,1107],{"id":1106},"what-this-means-in-practice","What this means in practice",[11,1109,1110,1113],{},[36,1111,1112],{},"Describe the frame you want, not everything you can think of."," A common instinct is to write\neverything known about a character into every prompt. That fights you: the more exhaustive the\ncharacter description, the tighter the model crops to fit it all in.",[11,1115,1116,1119,1120,1123],{},[36,1117,1118],{},"Balance deliberately."," If you want a character standing in a marketplace and you want to ",[885,1121,1122],{},"see","\nthe marketplace, the marketplace needs comparable prompt real estate. Six words of setting against\nsixty words of character gets you a character with a smudge behind them.",[11,1125,1126,1129,1130,260],{},[36,1127,1128],{},"Cut before you add."," If an image is too tight, the fix is usually deleting facial detail rather\nthan adding more words. Framing itself is a separate prompt — see\n",[256,1131,1036],{"href":1035},[15,1133,1135],{"id":1134},"position-matters-too-but-you-dont-control-it","Position matters too — but you don't control it",[11,1137,1138],{},"Weight isn't only about word count. Earlier words carry more influence than later ones in most\narchitectures, and a detail at the end of a long prompt may barely register.",[11,1140,1141,1142,1145],{},"In DreamRunner the overall order is fixed — physical description comes before outfit, and the\nframing and background sit after both. You can't move a field, so the lever you have is order\n",[885,1143,1144],{},"within"," a field: put what matters most at the start of the description, not buried three clauses in.",[31,1147,1148],{},[11,1149,1150,1152],{},[36,1151,38],{}," this is also why the physical description quietly outranks the outfit. If a character's\nclothing keeps losing to their appearance, shortening the physical description works better than\nlengthening the outfit.",[15,1154,1156],{"id":1155},"what-about-weighting-syntax","What about weighting syntax?",[11,1158,1159,1160,1163],{},"Some image tools accept numeric emphasis like ",[48,1161,1162],{},"(silver necklace:1.2)",". It is worth knowing that this\nis blunt, that prose-based styles largely ignore it, and that DreamRunner's own descriptions never\nuse it.",[11,1165,1166],{},"Rebalancing the description is more reliable than tuning weights on top of an unbalanced one.",[31,1168,1169],{},[11,1170,1171,1173],{},[36,1172,38],{}," if you find yourself stacking weights to force a result, the description is usually\nfighting itself. Rewrite it shorter before you tune it harder.",[15,1175,1177],{"id":1176},"a-worked-example","A worked example",[11,1179,1180],{},"Too tight — 80% of the words are face:",[31,1182,1183],{},[11,1184,1185],{},"A woman with almond-shaped emerald eyes flecked with gold, long dark lashes, high cheekbones,\na small scar through one eyebrow, full lips, and freckles across her nose, in a marketplace.",[11,1187,1188],{},"Balanced:",[31,1190,1191],{},[11,1192,1193],{},"A woman with dark hair and green eyes walks through a crowded spice marketplace at midday.\nStalls of red and ochre powder line both sides, awnings overhead, dust in the sunlight.\nFull-body shot from a few paces back.",[11,1195,1196],{},"Same character. The second one is a scene; the first is a portrait wearing a marketplace as a hat.",{"title":540,"searchDepth":541,"depth":541,"links":1198},[1199,1200,1201,1202,1203],{"id":1092,"depth":541,"text":1093},{"id":1106,"depth":541,"text":1107},{"id":1134,"depth":541,"text":1135},{"id":1155,"depth":541,"text":1156},{"id":1176,"depth":541,"text":1177},"Why describing one thing in detail makes the image become that thing",{},"/wiki/image-prompting/emphasis-and-weight",{"title":910,"description":1204},"wiki/image-prompting/4.emphasis-and-weight","cRHzQcpRWtYH2QdaV2If59AkopNMOeCf1sBSXxg-dUc",{"id":1211,"title":1036,"body":1212,"description":1355,"extension":587,"kind":791,"meta":1356,"navigation":590,"path":1357,"seo":1358,"stem":1359,"__hash__":1360},"wiki/wiki/image-prompting/5.framing-and-shots.md",{"type":8,"value":1213,"toc":1347},[1214,1216,1219,1223,1230,1237,1241,1251,1257,1260,1263,1267,1270,1284,1287,1307,1314,1318,1321,1326,1330,1333,1337,1344],[601,1215],{":compact":804,"compact":590},[11,1217,1218],{},"Getting a character head-to-toe is the most-discussed image problem in our community. The fix is\nusually not where people look for it.",[15,1220,1222],{"id":1221},"framing-is-its-own-prompt-not-part-of-your-description","Framing is its own prompt, not part of your description",[11,1224,1225,1226,1229],{},"DreamRunner adds a ",[36,1227,1228],{},"framing"," instruction to every character image — the crop and the stance —\nseparately from your physical and outfit descriptions. It's a distinct piece of the prompt, and it's\nthe piece that decides how much of the character you see.",[11,1231,1232,1233,1236],{},"That means typing \"full body shot\" into a character's description mostly doesn't work. You're\nwriting into a field about what the character ",[885,1234,1235],{},"is",", while a different part of the prompt is saying\nhow to frame them, and the two compete.",[15,1238,1240],{"id":1239},"why-we-crop-at-mid-thigh-by-default","Why we crop at mid-thigh by default",[11,1242,1243,1244,1247,1248,1250],{},"DreamRunner's default framing is a ",[36,1245,1246],{},"thigh-up crop"," — ",[48,1249,1028],{}," on tag styles, \"cropped at\nmid-thigh\" on prose ones. That is deliberate, and it is not us being precious about composition.",[11,1252,1253,1256],{},[36,1254,1255],{},"Diffusion models have a fixed detail budget."," An image is a set number of pixels, and everything\nin frame shares them. The more of a subject you fit in, the fewer pixels each part of it gets. Ask\nfor head-to-toe and the face — the part you actually look at — is rendered at a fraction of the\nresolution it would get in a tighter crop.",[11,1258,1259],{},"On a story card a character is only a few hundred pixels tall. Pixels spent on boots are pixels not\nspent on the face.",[11,1261,1262],{},"There's a second reason: consistency. Without a framing instruction the model picks the crop itself,\nso one character comes back full-body and the next thigh-up — and then they composite into the same\nscene at different scales.",[15,1264,1266],{"id":1265},"but-you-can-change-it-the-prompt-is-yours","But you can change it — the prompt is yours",[11,1268,1269],{},"We expose this. If you want full-body characters, you can have them.",[11,1271,1272,1273,1275,1276,1279,1280,1283],{},"Open ",[36,1274,679],{},", find the ",[36,1277,1278],{},"Image"," section, and edit ",[36,1281,1282],{},"Character Framing & Pose",".\nThere are two entries — one for tag-based image models, one for Flux and other prose models — and\nyou edit whichever matches your style. The change is per story and applies to every character in it.",[11,1285,1286],{},"Two rules if you edit these, both learned the expensive way:",[227,1288,1289,1298],{},[135,1290,1291,1294,1295,1297],{},[36,1292,1293],{},"No negations."," Diffusion has no NOT; a positive prompt describes only what ",[885,1296,1235],{}," there. \"With\nthe feet out of shot\" reliably produces feet, and pushes the crop out to full body.",[135,1299,1300,1303,1304,1306],{},[36,1301,1302],{},"No tag jargon in the prose version."," ",[48,1305,1028],{}," means a mid-thigh crop to an SDXL model and\nplain English to Flux — which will cheerfully add an actual cowboy hat.",[31,1308,1309],{},[11,1310,1311,1313],{},[36,1312,38],{}," going full-body is a real trade, not a free win. You'll see the whole outfit and lose\ndetail in the face. Both are legitimate; just know which you're choosing.",[15,1315,1317],{"id":1316},"description-length-changes-the-crop-too","Description length changes the crop too",[11,1319,1320],{},"Even with the framing prompt set, a description that is almost entirely facial detail will pull the\ncrop tight. The model is trying to fit what you described into the frame.",[11,1322,1323,1324,260],{},"If you want head-to-toe, the description needs something below the neck to be worth showing — an\noutfit, a stance, footwear. See\n",[256,1325,910],{"href":909},[15,1327,1329],{"id":1328},"aspect-ratio-does-half-the-work","Aspect ratio does half the work",[11,1331,1332],{},"A portrait-shaped canvas fights a full-body composition. A taller image gives the model somewhere to\nput a body.",[15,1334,1336],{"id":1335},"uploaded-and-restyled-images-are-different","Uploaded and restyled images are different",[11,1338,1339,1340,1343],{},"When an image is built from a photo you uploaded, DreamRunner deliberately does ",[36,1341,1342],{},"not"," impose its\nown framing. A restyle repaints the source, so it keeps that photo's composition — asking for a\nknees-up shot over a head-and-shoulders selfie demands a body that isn't in the frame, and the model\nfills the gap with mangled anatomy.",[11,1345,1346],{},"If you want different framing from an upload, upload a photo with the framing you want.",{"title":540,"searchDepth":541,"depth":541,"links":1348},[1349,1350,1351,1352,1353,1354],{"id":1221,"depth":541,"text":1222},{"id":1239,"depth":541,"text":1240},{"id":1265,"depth":541,"text":1266},{"id":1316,"depth":541,"text":1317},{"id":1328,"depth":541,"text":1329},{"id":1335,"depth":541,"text":1336},"Why characters come out cropped, and the setting that actually changes it",{},"/wiki/image-prompting/framing-and-shots",{"title":1036,"description":1355},"wiki/image-prompting/5.framing-and-shots","GF8F3p_VQekERAc2oVeK531mxDKNZFp9QI2o6p7aZbU",{"id":1362,"title":1363,"body":1364,"description":1426,"extension":587,"kind":791,"meta":1427,"navigation":590,"path":1428,"seo":1429,"stem":1430,"__hash__":1431},"wiki/wiki/index.md","Wiki & Help",{"type":8,"value":1365,"toc":1420},[1366,1369,1373,1382,1386,1395,1399,1407,1411],[11,1367,1368],{},"Everything we've written down, in one place. Pick a page from the list, or start with one of these.",[15,1370,1372],{"id":1371},"new-here","New here?",[11,1374,1375,1381],{},[36,1376,1377],{},[256,1378,1380],{"href":1379},"/wiki/start-here/your-first-story/","Your First Story"," walks you from an empty screen to a scene\nyou can play, in about five minutes.",[15,1383,1385],{"id":1384},"got-a-specific-question","Got a specific question?",[11,1387,1388,1394],{},[36,1389,1390],{},[256,1391,1393],{"href":1392},"/wiki/faq/","The FAQ"," has short answers to the 26 things we get asked most — where stories are\nsaved, how the free tier works, why the AI forgets things, what content is allowed.",[15,1396,1398],{"id":1397},"want-better-images","Want better images?",[11,1400,1401,1406],{},[36,1402,1403],{},[256,1404,1405],{"href":816},"Image Prompting"," starts with what DreamRunner\nwrites for you and what you actually control, then covers prose descriptions for Flux styles,\nDanbooru tags for Pony and Illustrious, why describing one thing in detail makes the picture become\nthat thing, and how framing works.",[15,1408,1410],{"id":1409},"want-better-writing","Want better writing?",[11,1412,1413,1419],{},[36,1414,1415],{},[256,1416,1418],{"href":1417},"/wiki/story-craft/writing-a-story-prompt/","Story Craft"," walks through the story form field by\nfield, then memory and summaries, and what to do when a story starts misbehaving.",{"title":540,"searchDepth":541,"depth":541,"links":1421},[1422,1423,1424,1425],{"id":1371,"depth":541,"text":1372},{"id":1384,"depth":541,"text":1385},{"id":1397,"depth":541,"text":1398},{"id":1409,"depth":541,"text":1410},"Guides, prompting tips, and answers for DreamRunner.ai",{},"/wiki",{"title":1363,"description":1426},"wiki/index","il1GLIuuBPO2UIFeJ6rBHe5mFN5fdu6GyrYJ6evt2sk",{"id":1433,"title":1380,"body":1434,"description":1488,"extension":587,"kind":791,"meta":1489,"navigation":590,"path":1490,"seo":1491,"stem":1492,"__hash__":1493},"wiki/wiki/start-here/1.your-first-story.md",{"type":8,"value":1435,"toc":1481},[1436,1439,1443,1446,1450,1453,1457,1460,1464,1467,1471,1474],[11,1437,1438],{},"The short version: describe a situation, press go, and steer.",[15,1440,1442],{"id":1441},"_1-describe-the-situation","1. Describe the situation",[11,1444,1445],{},"Write a few sentences about where you are, who you are, and what's happening. Don't over-plan it —\nyou can add lore later, and you can edit anything the AI writes.",[15,1447,1449],{"id":1448},"_2-pick-a-model","2. Pick a model",[11,1451,1452],{},"The free model is genuinely usable. Paid models write with more nuance and hold characters together\nbetter over long stories. The model browser shows what each one costs.",[15,1454,1456],{"id":1455},"_3-play-a-few-scenes","3. Play a few scenes",[11,1458,1459],{},"Type what you do or say. The AI writes what happens next. If a scene goes wrong, redo it — that\ncosts a generation but not your story.",[15,1461,1463],{"id":1462},"_4-fix-things-as-you-go","4. Fix things as you go",[11,1465,1466],{},"Characters, locations and their descriptions are all editable, and those descriptions are what\nimages are generated from. If someone looks wrong, edit the description rather than re-rolling.",[15,1468,1470],{"id":1469},"_5-export-when-you-care-about-it","5. Export when you care about it",[11,1472,1473],{},"Stories live in your browser, not on our servers. Export gives you a file you can keep or move to\nanother device.",[31,1475,1476],{},[11,1477,1478,1480],{},[36,1479,38],{}," that privacy is deliberate — nobody here can read your stories — but it does mean\nbackups are yours to make.",{"title":540,"searchDepth":541,"depth":541,"links":1482},[1483,1484,1485,1486,1487],{"id":1441,"depth":541,"text":1442},{"id":1448,"depth":541,"text":1449},{"id":1455,"depth":541,"text":1456},{"id":1462,"depth":541,"text":1463},{"id":1469,"depth":541,"text":1470},"From an empty screen to a scene you can play, in about five minutes",{},"/wiki/start-here/your-first-story",{"title":1380,"description":1488},"wiki/start-here/1.your-first-story","UbKtIIySjONVk922FndIMNtp9gzGlACBToG_vusObUU",{"id":1495,"title":1496,"body":1497,"description":1677,"extension":587,"kind":791,"meta":1678,"navigation":590,"path":1679,"seo":1680,"stem":1681,"__hash__":1682},"wiki/wiki/story-craft/1.writing-a-story-prompt.md","Setting Up a Story",{"type":8,"value":1498,"toc":1666},[1499,1501,1504,1508,1519,1522,1525,1529,1535,1545,1551,1557,1563,1576,1580,1583,1609,1613,1616,1620,1623,1626,1630,1633,1637,1647,1652,1659,1663],[601,1500],{},[11,1502,1503],{},"Creating a story isn't one big text box — it's a short form, and the fields do different jobs. Two of\nthem look almost identical and behave completely differently, which is worth getting straight.",[15,1505,1507],{"id":1506},"the-fast-way-the-story-generator","The fast way: the Story Generator",[11,1509,1510,1511,1514,1515,1518],{},"At the top of the form there's a single ",[36,1512,1513],{},"Story Prompt"," box under ",[885,1516,1517],{},"Story Generator",". Describe a\nstory in a sentence or two and DreamRunner fills in the rest of the form for you — premise, opening\nscene, location, characters.",[11,1520,1521],{},"You can also leave it blank and let it invent something entirely.",[11,1523,1524],{},"This is the path most people should take. Everything it produces is editable afterwards, so it's a\nstarting point rather than a commitment.",[15,1526,1528],{"id":1527},"the-fields-and-what-each-one-does","The fields, and what each one does",[11,1530,1531,1534],{},[36,1532,1533],{},"Story Name"," — the title. Cosmetic.",[11,1536,1537,1540,1541,1544],{},[36,1538,1539],{},"Story Description"," — shown on your story card. ",[36,1542,1543],{},"The AI does not read this."," It's a label for\nyou, and for other players if you publish.",[11,1546,1547,1550],{},[36,1548,1549],{},"Starting Location"," — where the opening scene takes place.",[11,1552,1553,1556],{},[36,1554,1555],{},"Story Prompt (read by the AI)"," — this is the one that matters. It's the standing brief: premise,\nbackground, tone, and any direction you want held to throughout. Everything the AI writes is\ndownstream of this field.",[11,1558,1559,1562],{},[36,1560,1561],{},"Starting Message"," — the opening scene itself. What's happening the moment you arrive.",[31,1564,1565],{},[11,1566,1567,1569,1570,1572,1573,1575],{},[36,1568,38],{}," the trap is the two description-shaped fields. ",[885,1571,1539],{}," is display only;\n",[885,1574,1555],{}," is the real one. Writing your premise into the first is the most\ncommon setup mistake there is.",[15,1577,1579],{"id":1578},"writing-the-prompt-the-ai-reads","Writing the prompt the AI reads",[11,1581,1582],{},"Cover four things:",[132,1584,1585,1591,1597,1603],{},[135,1586,1587,1590],{},[36,1588,1589],{},"Setting"," — where and when, and what's unusual about it",[135,1592,1593,1596],{},[36,1594,1595],{},"Your character"," — who you are here, and what you want",[135,1598,1599,1602],{},[36,1600,1601],{},"Tone"," — grim, comic, romantic, procedural",[135,1604,1605,1608],{},[36,1606,1607],{},"Direction"," — what should happen, or what pressure exists",[20,1610,1612],{"id":1611},"be-specific-about-tone","Be specific about tone",[11,1614,1615],{},"\"Fantasy adventure\" describes a shelf, not a story. \"A tired mercenary in a rain-soaked port city,\nnoir tone, short scenes, more dialogue than description\" describes something the AI can write.",[20,1617,1619],{"id":1618},"standing-instructions-belong-here","Standing instructions belong here",[11,1621,1622],{},"Pacing, scene length, how much dialogue, whether time should move forward, whether other characters\nact without you — this field is read on every turn, so instructions placed here hold.",[11,1624,1625],{},"Instructions typed into the story input during play tend to be read as story events, brackets and\nall. That box is for what your character does.",[20,1627,1629],{"id":1628},"leave-room","Leave room",[11,1631,1632],{},"A prompt that specifies every beat leaves the AI nothing to do but transcribe. Set the situation and\nthe pressure, then let it surprise you.",[15,1634,1636],{"id":1635},"characters","Characters",[11,1638,1639,1640,1643,1644,1646],{},"Each character gets a ",[36,1641,1642],{},"name"," and a ",[36,1645,711],{}," — one field covering who they are and\nwhat they look like.",[11,1648,1649,1650,260],{},"DreamRunner splits that description into the separate physical-appearance and outfit fields that\ndrive their images. Both stay editable on the character afterwards. See\n",[256,1651,597],{"href":816},[31,1653,1654],{},[11,1655,1656,1658],{},[36,1657,38],{}," give characters clearly distinct names. Two similar names get merged by the AI, which\nthen attributes one character's actions and history to the other.",[15,1660,1662],{"id":1661},"nothing-here-is-permanent","Nothing here is permanent",[11,1664,1665],{},"Every field can be edited after the story starts, and so can the summaries the AI writes as you play.\nThe setup is a starting position, not a contract.",{"title":540,"searchDepth":541,"depth":541,"links":1667},[1668,1669,1670,1675,1676],{"id":1506,"depth":541,"text":1507},{"id":1527,"depth":541,"text":1528},{"id":1578,"depth":541,"text":1579,"children":1671},[1672,1673,1674],{"id":1611,"depth":546,"text":1612},{"id":1618,"depth":546,"text":1619},{"id":1628,"depth":546,"text":1629},{"id":1635,"depth":541,"text":1636},{"id":1661,"depth":541,"text":1662},"What each field in the story form does, and which one the AI actually reads",{},"/wiki/story-craft/writing-a-story-prompt",{"title":1496,"description":1677},"wiki/story-craft/1.writing-a-story-prompt","FcUqmLfUPEaS764Pb0GznUFX8ID2IHabXo_2kJHMZgc",{"id":1684,"title":1685,"body":1686,"description":1741,"extension":587,"kind":791,"meta":1742,"navigation":590,"path":1743,"seo":1744,"stem":1745,"__hash__":1746},"wiki/wiki/story-craft/2.memory-and-summaries.md","Memory & Summaries",{"type":8,"value":1687,"toc":1736},[1688,1691,1695,1701,1704,1708,1711,1714,1718,1729],[11,1689,1690],{},"Long stories drift. Understanding why makes it controllable.",[15,1692,1694],{"id":1693},"what-the-ai-actually-sees","What the AI actually sees",[11,1696,1697,1698,1700],{},"Recent scenes are sent in full. Older ones are compressed into summaries. Beyond that, nothing.\nThe ",[36,1699,210],{}," slider decides where that line sits — 15 to 150 scenes, defaulting to 35.",[11,1702,1703],{},"Every scene held in full is re-sent on every turn, so memory length is also your largest ongoing\ncost.",[15,1705,1707],{"id":1706},"editing-is-the-real-tool","Editing is the real tool",[11,1709,1710],{},"Summaries are not locked. Open Settings, find the summary, change it. Whatever is written there is\nwhat the story carries forward — so a summary is less a record than a set of instructions about\nwhat mattered.",[11,1712,1713],{},"Character memories work the same way, per character.",[15,1715,1717],{"id":1716},"practical-habits","Practical habits",[227,1719,1720,1723,1726],{},[135,1721,1722],{},"After a major turn, check the summary caught it. Fix it if not.",[135,1724,1725],{},"Write consequences, not events: \"she no longer trusts him\" beats \"they argued\".",[135,1727,1728],{},"Prune contradictions as they appear, rather than letting them compound.",[31,1730,1731],{},[11,1732,1733,1735],{},[36,1734,38],{}," if the AI keeps forgetting a betrayal from scene 12, writing it into the summary fixes\nit permanently. Repeating it in the story input only fixes it for one turn.",{"title":540,"searchDepth":541,"depth":541,"links":1737},[1738,1739,1740],{"id":1693,"depth":541,"text":1694},{"id":1706,"depth":541,"text":1707},{"id":1716,"depth":541,"text":1717},"How story memory works, and editing it to keep what matters",{},"/wiki/story-craft/memory-and-summaries",{"title":1685,"description":1741},"wiki/story-craft/2.memory-and-summaries","ky5aQfvdCJ_RPJvnldMsvkn3Bstkd0621zuCHsVVjfI",{"id":1748,"title":259,"body":1749,"description":1938,"extension":587,"kind":791,"meta":1939,"navigation":590,"path":1940,"seo":1941,"stem":1942,"__hash__":1943},"wiki/wiki/story-craft/3.when-the-story-goes-wrong.md",{"type":8,"value":1750,"toc":1929},[1751,1754,1758,1764,1771,1778,1782,1785,1814,1818,1821,1847,1851,1854,1874,1878,1881,1898,1902,1905,1909,1912],[11,1752,1753],{},"Every long story goes off the rails at some point. What decides whether it recovers is what you do\nin the next thirty seconds.",[15,1755,1757],{"id":1756},"the-one-rule-fix-it-now-dont-play-past-it","The one rule: fix it now, don't play past it",[11,1759,1760,1763],{},[36,1761,1762],{},"Everything the AI writes becomes part of what it reads next."," A scene you didn't like is not a\none-off — it goes into the story, gets summarised, and is fed back in on every following turn as an\nexample of how this story goes.",[11,1765,1766,1767,1770],{},"So pressing ",[36,1768,1769],{},"Continue"," past a bad scene doesn't move on from it. It endorses it. The next scene is\nwritten by a model that has just been shown that this is the kind of thing you want, and the one\nafter that is worse. Two hours later the story feels broken and the cause is fifteen scenes back.",[31,1772,1773],{},[11,1774,1775,1777],{},[36,1776,38],{}," think of it as keeping the story clean. The text in your story is the instruction manual\nfor everything that comes next, so anything you leave in there is something you're asking for more\nof.",[15,1779,1781],{"id":1780},"what-to-do-instead","What to do instead",[11,1783,1784],{},"In rough order of how much they cost you:",[132,1786,1787,1793,1799,1805],{},[135,1788,1789,1792],{},[36,1790,1791],{},"Redo the scene."," Costs one generation. Fixes most things — a bad roll, an odd tone, a character\nacting out of character.",[135,1794,1795,1798],{},[36,1796,1797],{},"Edit the response."," Free. Often better than a redo: trim the paragraph that went wrong, fix the\nname, cut the invented event. The edited version is what gets carried forward.",[135,1800,1801,1804],{},[36,1802,1803],{},"Redo with more direction."," Add a line to your input saying what should happen, then regenerate.",[135,1806,1807,1810,1811,260],{},[36,1808,1809],{},"Fix the summary."," If the problem already made it into a summary, the scene isn't the issue any\nmore — the memory is. See ",[256,1812,1685],{"href":1813},"/wiki/story-craft/memory-and-summaries/",[15,1815,1817],{"id":1816},"repetition-the-ai-keeps-restating-the-last-scene","Repetition — the AI keeps restating the last scene",[11,1819,1820],{},"Easily the most-reported problem, and usually the same cause: the model has been given a stretch of\nstory where not much changed, so the most probable next thing is more of the same.",[227,1822,1823,1829,1835,1841],{},[135,1824,1825,1828],{},[36,1826,1827],{},"Give it something to react to."," A blank Continue asks the AI to invent momentum from nothing.\nA sentence of input — a decision, a question, a movement — nearly always breaks the loop.",[135,1830,1831,1834],{},[36,1832,1833],{},"Don't Continue through repetition."," Each repeated scene makes repetition more likely next turn.\nRedo instead.",[135,1836,1837,1840],{},[36,1838,1839],{},"Try a different model."," Some models are far more prone to it than others.",[135,1842,1843,1846],{},[36,1844,1845],{},"Check your recent scenes."," If the last four all end on the same beat, the pattern is in the\ncontext and the model is copying it.",[15,1848,1850],{"id":1849},"the-story-drifts-invents-events-or-jumps-around-in-time","The story drifts, invents events, or jumps around in time",[11,1852,1853],{},"Usually a memory problem rather than a writing problem. The AI can only hold so much at once — recent\nscenes in full, older ones as summaries.",[227,1855,1856,1862,1868],{},[135,1857,1858,1861],{},[36,1859,1860],{},"Read your summaries."," If they're wrong or vague, the AI is working from a bad record and nothing\nit writes will be consistent. Fix them.",[135,1863,1864,1867],{},[36,1865,1866],{},"Raise Memory Length"," if you want more recent detail kept — bearing in mind it costs more per turn.",[135,1869,1870,1873],{},[36,1871,1872],{},"Correct contradictions as they appear."," Two conflicting facts in the context will keep producing\nconflicting scenes until one of them is removed.",[15,1875,1877],{"id":1876},"characters-getting-muddled-together","Characters getting muddled together",[11,1879,1880],{},"If two characters have the same or similar names, the AI will merge them — attributing one's actions\nand history to the other. It has no way to keep them apart.",[227,1882,1883,1889,1895],{},[135,1884,1885,1888],{},[36,1886,1887],{},"Rename one of them."," Make the names clearly distinct, not just different.",[135,1890,1891,1894],{},[36,1892,1893],{},"Write the difference into their memories"," — who they are, and how they relate to each other.",[135,1896,1897],{},"Watch for this with auto-generated characters especially, where names can collide.",[15,1899,1901],{"id":1900},"the-story-switched-language-or-the-style-changed","The story switched language, or the style changed",[11,1903,1904],{},"Say so in your input and regenerate. If it keeps happening, put the instruction in your story prompt\ninstead — that's read on every turn, so it holds where a one-off note won't.",[15,1906,1908],{"id":1907},"when-its-really-tangled","When it's really tangled",[11,1910,1911],{},"If a story has drifted badly over many scenes, redoing the last one won't recover it, because the\nproblem is spread through the context and the summaries. Two things actually work:",[227,1913,1914,1920],{},[135,1915,1916,1919],{},[36,1917,1918],{},"Rewrite the summaries"," to describe the story you want to be in. That's the record the AI works\nfrom, and it's fully yours to edit.",[135,1921,1922,1925,1926,1928],{},[36,1923,1924],{},"Export first",", then experiment freely. A ",[48,1927,50],{}," file means you can be bold about cutting things\nwithout risking the version you liked.",{"title":540,"searchDepth":541,"depth":541,"links":1930},[1931,1932,1933,1934,1935,1936,1937],{"id":1756,"depth":541,"text":1757},{"id":1780,"depth":541,"text":1781},{"id":1816,"depth":541,"text":1817},{"id":1849,"depth":541,"text":1850},{"id":1876,"depth":541,"text":1877},{"id":1900,"depth":541,"text":1901},{"id":1907,"depth":541,"text":1908},"Repetition, drift, and characters getting muddled — and why fixing it now matters",{},"/wiki/story-craft/when-the-story-goes-wrong",{"title":259,"description":1938},"wiki/story-craft/3.when-the-story-goes-wrong","x7gIEU85WdTaimNgoiitry2wW6Z24GywPTmyETzVrps",{"id":1945,"title":1946,"body":1947,"description":1984,"extension":587,"kind":791,"meta":1985,"navigation":590,"path":1986,"seo":1987,"stem":1988,"__hash__":1989},"wiki/wiki/story-craft/5.getting-started.md","Getting Started with Text Generation",{"type":8,"value":1948,"toc":1980},[1949,1952,1956,1959,1963,1977],[11,1950,1951],{},"Text generation allows you to create dynamic dialogue and narratives for your visual novels using AI.",[15,1953,1955],{"id":1954},"basic-concepts","Basic Concepts",[11,1957,1958],{},"The AI text generation system uses advanced language models to create coherent and engaging content based on your prompts and character personalities.",[15,1960,1962],{"id":1961},"first-steps","First Steps",[132,1964,1965,1968,1971,1974],{},[135,1966,1967],{},"Define your character personalities",[135,1969,1970],{},"Set the scene and context",[135,1972,1973],{},"Generate dialogue options",[135,1975,1976],{},"Review and refine the output",[11,1978,1979],{},"Start experimenting with simple prompts to see how the AI responds to different inputs.",{"title":540,"searchDepth":541,"depth":541,"links":1981},[1982,1983],{"id":1954,"depth":541,"text":1955},{"id":1961,"depth":541,"text":1962},"Learn the basics of generating text with AI",{},"/wiki/story-craft/getting-started",{"title":1946,"description":1984},"wiki/story-craft/5.getting-started","OrOHMjqR9Ck18_v46E3IdxZ1KqQAPTMsP8ss5bgHngw",{"id":1991,"title":1992,"body":1993,"description":2038,"extension":587,"kind":791,"meta":2039,"navigation":590,"path":2040,"seo":2041,"stem":2042,"__hash__":2043},"wiki/wiki/story-craft/6.advanced-prompting.md","Advanced Prompting Techniques",{"type":8,"value":1994,"toc":2033},[1995,1998,2002,2005,2019,2023,2026,2030],[11,1996,1997],{},"Learn how to craft effective prompts that generate high-quality narrative content.",[15,1999,2001],{"id":2000},"prompt-structure","Prompt Structure",[11,2003,2004],{},"A well-structured prompt includes:",[227,2006,2007,2010,2013,2016],{},[135,2008,2009],{},"Character context and personality",[135,2011,2012],{},"Scene setting and atmosphere",[135,2014,2015],{},"Desired tone and style",[135,2017,2018],{},"Specific constraints or requirements",[15,2020,2022],{"id":2021},"tips-for-better-results","Tips for Better Results",[11,2024,2025],{},"Use specific details in your prompts to guide the AI toward your vision. Include emotional context, relationship dynamics, and relevant backstory elements.",[15,2027,2029],{"id":2028},"example-prompts","Example Prompts",[11,2031,2032],{},"Try experimenting with different prompt structures to find what works best for your storytelling needs.",{"title":540,"searchDepth":541,"depth":541,"links":2034},[2035,2036,2037],{"id":2000,"depth":541,"text":2001},{"id":2021,"depth":541,"text":2022},{"id":2028,"depth":541,"text":2029},"Master advanced prompting for better AI text generation",{},"/wiki/story-craft/advanced-prompting",{"title":1992,"description":2038},"wiki/story-craft/6.advanced-prompting","EnEMcCksmT_xuQmr4d23W5FWGDqROwProqbrVNvSXXQ",{"id":2045,"title":2046,"body":2047,"description":2219,"extension":587,"kind":791,"meta":2220,"navigation":590,"path":2221,"seo":2222,"stem":2223,"__hash__":2224},"wiki/wiki/styles/0.overview.md","Styles Overview",{"type":8,"value":2048,"toc":2211},[2049,2051,2054,2058,2061,2081,2085,2089,2131,2135,2141,2147,2161,2167,2171,2174,2191,2194,2208],[601,2050],{":compact":804,"compact":590},[11,2052,2053],{},"Custom styles give you complete control over your visual novel's appearance through AI-powered image generation. Learn how to create, configure, and apply styles to bring your creative vision to life.",[15,2055,2057],{"id":2056},"what-are-custom-styles","What are Custom Styles?",[11,2059,2060],{},"Custom styles are combinations of AI models that define how your characters and locations appear. Each style consists of:",[227,2062,2063,2069,2075],{},[135,2064,2065,2068],{},[36,2066,2067],{},"Checkpoints"," - The foundation that determines overall artistic direction",[135,2070,2071,2074],{},[36,2072,2073],{},"LoRAs"," - Fine-tuning models that add specific features and enhancements",[135,2076,2077,2080],{},[36,2078,2079],{},"Embeddings"," - Specialized concepts that improve AI understanding",[15,2082,2084],{"id":2083},"getting-started","Getting Started",[20,2086,2088],{"id":2087},"quick-start-guide","Quick Start Guide",[132,2090,2091,2101,2111,2121],{},[135,2092,2093,2096,2097],{},[36,2094,2095],{},"Understand the basics"," - Learn about ",[256,2098,2100],{"href":2099},"/wiki/styles/style-structure/","Style Structure",[135,2102,2103,2106,2107],{},[36,2104,2105],{},"Create your first style"," - Follow ",[256,2108,2110],{"href":2109},"/wiki/styles/custom-styles/","Creating Custom Styles",[135,2112,2113,2116,2117],{},[36,2114,2115],{},"Apply to your story"," - Use ",[256,2118,2120],{"href":2119},"/wiki/styles/applying-styles/","Applying Styles",[135,2122,2123,2126,2127],{},[36,2124,2125],{},"Optimize your workflow"," - Check out ",[256,2128,2130],{"href":2129},"/wiki/styles/tips/","Tips",[20,2132,2134],{"id":2133},"key-concepts","Key Concepts",[11,2136,2137,2140],{},[36,2138,2139],{},"Model Stack",": The combination of checkpoint, LoRAs, and embeddings that work together to generate images with your desired style.",[11,2142,2143,2146],{},[36,2144,2145],{},"Style Hierarchy",": Styles can be applied at two levels:",[227,2148,2149,2155],{},[135,2150,2151,2154],{},[36,2152,2153],{},"Story Defaults"," - Affects all characters or all locations",[135,2156,2157,2160],{},[36,2158,2159],{},"Entity-Specific"," - Overrides defaults for individual characters/locations",[11,2162,2163,2166],{},[36,2164,2165],{},"Architecture Compatibility",": All models in a style must share the same architecture (Flux or HiDream).",[15,2168,2170],{"id":2169},"summary","Summary",[11,2172,2173],{},"Custom styles provide powerful control over your visual novel's artistic direction:",[227,2175,2176,2181,2186],{},[135,2177,2178,2180],{},[36,2179,2067],{}," set the foundation - choose quality, speed, or specialty models",[135,2182,2183,2185],{},[36,2184,2073],{}," add specific enhancements - artistic styles, features, and refinements",[135,2187,2188,2190],{},[36,2189,2079],{}," improve understanding - specialized concepts and consistency",[11,2192,2193],{},"Apply styles at different levels for flexibility:",[227,2195,2196,2202],{},[135,2197,2198,2201],{},[36,2199,2200],{},"Story-wide"," for consistent appearance across all entities",[135,2203,2204,2207],{},[36,2205,2206],{},"Entity-specific"," for unique looks on individual characters or locations",[11,2209,2210],{},"Start simple with just a checkpoint, then add complexity as needed. Balance quality with cost by using cheaper models during development and premium styles for final production.",{"title":540,"searchDepth":541,"depth":541,"links":2212},[2213,2214,2218],{"id":2056,"depth":541,"text":2057},{"id":2083,"depth":541,"text":2084,"children":2215},[2216,2217],{"id":2087,"depth":546,"text":2088},{"id":2133,"depth":546,"text":2134},{"id":2169,"depth":541,"text":2170},"Master different artistic styles for your visual novel artwork",{},"/wiki/styles/overview",{"title":2046,"description":2219},"wiki/styles/0.overview","TCuLphOLktyRix8ldy-whSk9D8it2MLZ1i8Q95i-8MM",{"id":2226,"title":2227,"body":2228,"description":2276,"extension":587,"kind":791,"meta":2277,"navigation":590,"path":2278,"seo":2279,"stem":2280,"__hash__":2281},"wiki/wiki/styles/1.choosing-styles.md","Choosing Art Styles",{"type":8,"value":2229,"toc":2271},[2230,2233,2237,2240,2257,2261,2264,2268],[11,2231,2232],{},"Select from a variety of art styles to bring your visual novel to life.",[15,2234,2236],{"id":2235},"available-styles","Available Styles",[11,2238,2239],{},"Our platform supports multiple artistic styles including:",[227,2241,2242,2245,2248,2251,2254],{},[135,2243,2244],{},"Anime and manga styles",[135,2246,2247],{},"Realistic and photorealistic",[135,2249,2250],{},"Fantasy and painterly",[135,2252,2253],{},"Cartoon and chibi",[135,2255,2256],{},"Custom style options",[15,2258,2260],{"id":2259},"style-consistency","Style Consistency",[11,2262,2263],{},"The character consistency system ensures your characters look the same across different art styles, maintaining their unique features and identity.",[15,2265,2267],{"id":2266},"switching-styles","Switching Styles",[11,2269,2270],{},"You can experiment with different styles for the same character to find the perfect artistic direction for your story.",{"title":540,"searchDepth":541,"depth":541,"links":2272},[2273,2274,2275],{"id":2235,"depth":541,"text":2236},{"id":2259,"depth":541,"text":2260},{"id":2266,"depth":541,"text":2267},"Select the perfect art style for your visual novel",{},"/wiki/styles/choosing-styles",{"title":2227,"description":2276},"wiki/styles/1.choosing-styles","_TZnFdfcjoHAIQa18RU65NKsjsbtt0r45X5uYFRRcY0",{"id":2283,"title":2110,"body":2284,"description":2763,"extension":587,"kind":791,"meta":2764,"navigation":590,"path":2765,"seo":2766,"stem":2767,"__hash__":2768},"wiki/wiki/styles/2.custom-styles.md",{"type":8,"value":2285,"toc":2743},[2286,2289,2293,2296,2314,2318,2322,2333,2338,2355,2359,2362,2380,2386,2390,2393,2412,2417,2431,2435,2438,2454,2459,2473,2477,2484,2489,2500,2504,2509,2520,2525,2545,2549,2552,2571,2574,2578,2581,2595,2599,2604,2621,2626,2643,2647,2651,2672,2676,2688,2693,2697,2700,2716,2720,2723],[11,2287,2288],{},"Custom styles allow you to define exactly how characters and locations should appear in your visual novel. This guide walks you through the process of building a custom style from scratch.",[15,2290,2292],{"id":2291},"opening-the-style-editor","Opening the Style Editor",[11,2294,2295],{},"From the Styles modal, you can:",[227,2297,2298,2305,2311],{},[135,2299,2300,2301,2304],{},"Click ",[36,2302,2303],{},"\"Edit\""," on an existing style to modify it",[135,2306,2300,2307,2310],{},[36,2308,2309],{},"\"Search\""," to browse and select from available models",[135,2312,2313],{},"Create a new style from scratch",[15,2315,2317],{"id":2316},"step-by-step-creation-process","Step-by-Step Creation Process",[20,2319,2321],{"id":2320},"step-1-name-your-style","Step 1: Name Your Style",[227,2323,2324,2327,2330],{},[135,2325,2326],{},"Enter a descriptive name (up to 50 characters)",[135,2328,2329],{},"Leave blank for auto-naming based on the models you select",[135,2331,2332],{},"Choose names that help you remember the style's purpose",[11,2334,2335],{},[36,2336,2337],{},"Good naming examples:",[227,2339,2340,2343,2346,2349,2352],{},[135,2341,2342],{},"\"Anime Character Default\"",[135,2344,2345],{},"\"Dark Fantasy Locations\"",[135,2347,2348],{},"\"Watercolor Portraits\"",[135,2350,2351],{},"\"Cyberpunk City Scenes\"",[135,2353,2354],{},"\"Realistic Character Art\"",[20,2356,2358],{"id":2357},"step-2-select-a-checkpoint-required","Step 2: Select a Checkpoint (Required)",[11,2360,2361],{},"The checkpoint is the foundation of your style - you cannot save without one.",[132,2363,2364,2371,2374,2377],{},[135,2365,2366,2367,2370],{},"Click the search/add button in the ",[36,2368,2369],{},"Checkpoint"," section",[135,2372,2373],{},"Browse available checkpoints by architecture",[135,2375,2376],{},"Filter by checkpoint architecture if needed",[135,2378,2379],{},"Select your base model",[11,2381,2382,2385],{},[36,2383,2384],{},"Important:"," You cannot save a style without selecting a checkpoint. If you try to save without one, you'll see an error message.",[20,2387,2389],{"id":2388},"step-3-add-loras-optional","Step 3: Add LoRAs (Optional)",[11,2391,2392],{},"LoRAs add specific features and enhancements to your base checkpoint.",[132,2394,2395,2400,2403,2406,2409],{},[135,2396,2366,2397,2370],{},[36,2398,2399],{},"LoRA",[135,2401,2402],{},"Browse compatible LoRAs (automatically filtered by checkpoint architecture)",[135,2404,2405],{},"Add up to several LoRAs per style",[135,2407,2408],{},"Adjust weights if needed",[135,2410,2411],{},"Remove LoRAs that don't work well together",[11,2413,2414],{},[36,2415,2416],{},"Tips for LoRAs:",[227,2418,2419,2422,2425,2428],{},[135,2420,2421],{},"Start with 0-2 LoRAs for clean results",[135,2423,2424],{},"Test each LoRA individually before combining",[135,2426,2427],{},"Adjust LoRA weights to balance their effects",[135,2429,2430],{},"Too many LoRAs may cause conflicts",[20,2432,2434],{"id":2433},"step-4-add-embeddings-optional","Step 4: Add Embeddings (Optional)",[11,2436,2437],{},"Embeddings enhance the AI's understanding of specific concepts.",[132,2439,2440,2445,2448,2451],{},[135,2441,2366,2442,2370],{},[36,2443,2444],{},"Embedding",[135,2446,2447],{},"Browse compatible embeddings",[135,2449,2450],{},"Select embeddings relevant to your story's theme",[135,2452,2453],{},"Add multiple embeddings for comprehensive coverage",[11,2455,2456],{},[36,2457,2458],{},"Good uses for embeddings:",[227,2460,2461,2464,2467,2470],{},[135,2462,2463],{},"Specific art styles or techniques",[135,2465,2466],{},"Character archetypes or features",[135,2468,2469],{},"Atmospheric concepts",[135,2471,2472],{},"Thematic elements of your story",[20,2474,2476],{"id":2475},"step-5-review-generation-cost","Step 5: Review Generation Cost",[11,2478,2479,2480,2483],{},"Before saving, check the ",[36,2481,2482],{},"credits per generation"," displayed at the top of the editor. This shows how many credits each image will cost using this style.",[11,2485,2486],{},[36,2487,2488],{},"Cost considerations:",[227,2490,2491,2494,2497],{},[135,2492,2493],{},"Higher quality checkpoints cost more credits",[135,2495,2496],{},"LoRAs and embeddings may affect cost",[135,2498,2499],{},"Balance quality needs with your credit budget",[20,2501,2503],{"id":2502},"step-6-save-your-style","Step 6: Save Your Style",[11,2505,2506],{},[36,2507,2508],{},"For new styles:",[227,2510,2511,2517],{},[135,2512,2300,2513,2516],{},[36,2514,2515],{},"\"Save Style\""," to create the style",[135,2518,2519],{},"The style will be available for use immediately",[11,2521,2522],{},[36,2523,2524],{},"For existing styles:",[227,2526,2527,2533,2539],{},[135,2528,2300,2529,2532],{},[36,2530,2531],{},"\"Save Changes\""," to update the style",[135,2534,2300,2535,2538],{},[36,2536,2537],{},"\"Revert Changes\""," to undo modifications",[135,2540,2300,2541,2544],{},[36,2542,2543],{},"\"Delete\""," to remove the style permanently",[15,2546,2548],{"id":2547},"validation","Validation",[11,2550,2551],{},"The system validates your style before saving:",[227,2553,2554,2560,2565],{},[135,2555,2556,2559],{},[36,2557,2558],{},"Checkpoint Required",": An error appears if no checkpoint is selected",[135,2561,2562,2564],{},[36,2563,2165],{},": LoRAs and embeddings must match the checkpoint",[135,2566,2567,2570],{},[36,2568,2569],{},"Name Length",": Style names cannot exceed 50 characters",[11,2572,2573],{},"If validation fails, you'll see a clear error message explaining what needs to be fixed.",[15,2575,2577],{"id":2576},"what-happens-after-saving","What Happens After Saving",[11,2579,2580],{},"Once you save a custom style:",[132,2582,2583,2586,2589,2592],{},[135,2584,2585],{},"The style becomes available in your style library",[135,2587,2588],{},"You can apply it to characters or locations",[135,2590,2591],{},"You can edit or delete it at any time",[135,2593,2594],{},"You can reuse it across multiple stories",[15,2596,2598],{"id":2597},"quick-start-workflow","Quick Start Workflow",[11,2600,2601],{},[36,2602,2603],{},"For beginners:",[132,2605,2606,2609,2612,2615,2618],{},[135,2607,2608],{},"Start with just a checkpoint",[135,2610,2611],{},"Test it by applying to a character or location",[135,2613,2614],{},"If satisfied, save and use",[135,2616,2617],{},"If not, add 1-2 LoRAs to refine",[135,2619,2620],{},"Test again and adjust",[11,2622,2623],{},[36,2624,2625],{},"For advanced users:",[132,2627,2628,2631,2634,2637,2640],{},[135,2629,2630],{},"Select a high-quality checkpoint",[135,2632,2633],{},"Add complementary LoRAs for specific effects",[135,2635,2636],{},"Include relevant embeddings for your theme",[135,2638,2639],{},"Fine-tune weights for optimal results",[135,2641,2642],{},"Save and apply",[15,2644,2646],{"id":2645},"managing-your-styles","Managing Your Styles",[20,2648,2650],{"id":2649},"editing-existing-styles","Editing Existing Styles",[132,2652,2653,2656,2659,2665,2668],{},[135,2654,2655],{},"Open the Styles modal",[135,2657,2658],{},"Find the style you want to edit",[135,2660,2661,2662,2664],{},"Click the ",[36,2663,2303],{}," button",[135,2666,2667],{},"Make your changes",[135,2669,2300,2670],{},[36,2671,2531],{},[20,2673,2675],{"id":2674},"deleting-styles","Deleting Styles",[132,2677,2678,2681,2685],{},[135,2679,2680],{},"Open the style in the editor",[135,2682,2661,2683,2664],{},[36,2684,2543],{},[135,2686,2687],{},"Confirm the deletion",[11,2689,2690,2692],{},[36,2691,38],{}," Deleting a style that's currently applied to characters or locations will not affect already generated images, but future regenerations will use the default style.",[20,2694,2696],{"id":2695},"copying-styles","Copying Styles",[11,2698,2699],{},"To create a variation of an existing style:",[132,2701,2702,2705,2708,2711],{},[135,2703,2704],{},"Open the style for editing",[135,2706,2707],{},"Make your modifications",[135,2709,2710],{},"Change the style name",[135,2712,2300,2713,2715],{},[36,2714,2515],{}," (creates a new style)",[15,2717,2719],{"id":2718},"next-steps","Next Steps",[11,2721,2722],{},"After creating your custom styles:",[227,2724,2725,2731,2737],{},[135,2726,2727,2728,2730],{},"Learn about ",[256,2729,2100],{"href":2099}," to understand the technical details",[135,2732,2733,2734,2736],{},"Explore ",[256,2735,2120],{"href":2119}," to use them in your story",[135,2738,2739,2740,2742],{},"Check out ",[256,2741,2130],{"href":2129}," for optimization strategies",{"title":540,"searchDepth":541,"depth":541,"links":2744},[2745,2746,2754,2755,2756,2757,2762],{"id":2291,"depth":541,"text":2292},{"id":2316,"depth":541,"text":2317,"children":2747},[2748,2749,2750,2751,2752,2753],{"id":2320,"depth":546,"text":2321},{"id":2357,"depth":546,"text":2358},{"id":2388,"depth":546,"text":2389},{"id":2433,"depth":546,"text":2434},{"id":2475,"depth":546,"text":2476},{"id":2502,"depth":546,"text":2503},{"id":2547,"depth":541,"text":2548},{"id":2576,"depth":541,"text":2577},{"id":2597,"depth":541,"text":2598},{"id":2645,"depth":541,"text":2646,"children":2758},[2759,2760,2761],{"id":2649,"depth":546,"text":2650},{"id":2674,"depth":546,"text":2675},{"id":2695,"depth":546,"text":2696},{"id":2718,"depth":541,"text":2719},"Step-by-step guide to creating your own custom art styles",{},"/wiki/styles/custom-styles",{"title":2110,"description":2763},"wiki/styles/2.custom-styles","MfVwRVj9gvHAyra80pImt-n58b7RecKRK_IdSqsvxI4",{"id":2770,"title":2100,"body":2771,"description":3212,"extension":587,"kind":791,"meta":3213,"navigation":590,"path":3214,"seo":3215,"stem":3216,"__hash__":3217},"wiki/wiki/styles/3.style-structure.md",{"type":8,"value":2772,"toc":3190},[2773,2776,2780,2787,2804,2808,2811,2815,2821,2853,2859,2873,2877,2882,2893,2898,2909,2913,2916,2920,2934,2938,2943,2954,2959,2970,2975,2985,2989,2992,2996,3010,3014,3028,3031,3037,3048,3051,3055,3058,3069,3073,3076,3081,3089,3094,3102,3107,3115,3119,3122,3136,3140,3145,3156,3161,3169,3171],[11,2774,2775],{},"Every custom style is built from a combination of AI models that work together to create your desired visual appearance. This guide explains the technical components.",[15,2777,2779],{"id":2778},"model-stack-components","Model Stack Components",[11,2781,2782,2783,2786],{},"A ",[36,2784,2785],{},"model stack"," consists of three types of components:",[132,2788,2789,2794,2799],{},[135,2790,2791,2793],{},[36,2792,2369],{}," (Required) - The base AI model",[135,2795,2796,2798],{},[36,2797,2073],{}," (Optional) - Fine-tuning models that add specific features",[135,2800,2801,2803],{},[36,2802,2079],{}," (Optional) - Textual inversions that enhance specific concepts",[15,2805,2807],{"id":2806},"checkpoints-base-models","Checkpoints (Base Models)",[11,2809,2810],{},"The checkpoint is the foundation of your style - the primary AI model that generates your images.",[20,2812,2814],{"id":2813},"available-architectures","Available Architectures",[11,2816,2817,2820],{},[36,2818,2819],{},"Flux Models"," - Modern high-quality image generation:",[227,2822,2823,2829,2835,2841,2847],{},[135,2824,2825,2828],{},[36,2826,2827],{},"flux1d"," - Flux 1 Dev (highest quality, more credits)",[135,2830,2831,2834],{},[36,2832,2833],{},"flux1s"," - Flux 1 Schnell (faster, fewer credits)",[135,2836,2837,2840],{},[36,2838,2839],{},"fluxkontextpro"," - Flux Kontext Pro (balanced quality)",[135,2842,2843,2846],{},[36,2844,2845],{},"fluxkontextmax"," - Flux Kontext Max (enhanced detail)",[135,2848,2849,2852],{},[36,2850,2851],{},"fluxkontextdev"," - Flux Kontext Dev (experimental features)",[11,2854,2855,2858],{},[36,2856,2857],{},"HiDream Models"," - Specialized for specific use cases:",[227,2860,2861,2867],{},[135,2862,2863,2866],{},[36,2864,2865],{},"hidreamdev"," - HiDream Development (optimized styles)",[135,2868,2869,2872],{},[36,2870,2871],{},"hidreamfast"," - HiDream Fast (speed-optimized, lower cost)",[20,2874,2876],{"id":2875},"choosing-a-checkpoint","Choosing a Checkpoint",[11,2878,2879],{},[36,2880,2881],{},"For quality-focused projects:",[227,2883,2884,2890],{},[135,2885,2886,2887,2889],{},"Use ",[48,2888,2827],{}," for maximum quality",[135,2891,2892],{},"Best for main characters and key scenes",[11,2894,2895],{},[36,2896,2897],{},"For development and testing:",[227,2899,2900,2906],{},[135,2901,2886,2902,773,2904],{},[48,2903,2833],{},[48,2905,2871],{},[135,2907,2908],{},"Save credits while experimenting",[15,2910,2912],{"id":2911},"loras-low-rank-adaptation","LoRAs (Low-Rank Adaptation)",[11,2914,2915],{},"LoRAs are specialized fine-tuning models that modify your checkpoint's output without replacing it.",[20,2917,2919],{"id":2918},"what-loras-can-do","What LoRAs Can Do",[227,2921,2922,2925,2928,2931],{},[135,2923,2924],{},"Add artistic styles (watercolor, oil painting, sketch effects)",[135,2926,2927],{},"Introduce specific features (clothing styles, lighting effects)",[135,2929,2930],{},"Enhance visual elements (detail, atmosphere, color)",[135,2932,2933],{},"Fine-tune specific aspects of generation",[20,2935,2937],{"id":2936},"using-loras-effectively","Using LoRAs Effectively",[11,2939,2940],{},[36,2941,2942],{},"Compatibility:",[227,2944,2945,2948,2951],{},[135,2946,2947],{},"Must match your checkpoint's architecture",[135,2949,2950],{},"System automatically filters compatible options",[135,2952,2953],{},"Changing checkpoints may require new LoRAs",[11,2955,2956],{},[36,2957,2958],{},"Stacking:",[227,2960,2961,2964,2967],{},[135,2962,2963],{},"Add multiple LoRAs to one style",[135,2965,2966],{},"Each has a weight/strength setting (0.3-1.0+)",[135,2968,2969],{},"Lower weights = subtle, higher weights = strong",[11,2971,2972],{},[36,2973,2974],{},"Best Practices:",[227,2976,2977,2979,2982],{},[135,2978,2421],{},[135,2980,2981],{},"Test each individually before combining",[135,2983,2984],{},"Remove if results look poor",[15,2986,2988],{"id":2987},"embeddings-textual-inversions","Embeddings (Textual Inversions)",[11,2990,2991],{},"Embeddings are learned representations of specific concepts that enhance the AI's understanding.",[20,2993,2995],{"id":2994},"what-embeddings-can-do","What Embeddings Can Do",[227,2997,2998,3001,3004,3007],{},[135,2999,3000],{},"Define specific characters or archetypes",[135,3002,3003],{},"Represent complex visual concepts",[135,3005,3006],{},"Improve consistency for niche subjects",[135,3008,3009],{},"Strengthen thematic elements",[20,3011,3013],{"id":3012},"using-embeddings","Using Embeddings",[227,3015,3016,3019,3022,3025],{},[135,3017,3018],{},"Choose embeddings matching your story's theme",[135,3020,3021],{},"Multiple embeddings can work together",[135,3023,3024],{},"Must match checkpoint architecture",[135,3026,3027],{},"Work alongside your text descriptions",[15,3029,2165],{"id":3030},"architecture-compatibility",[11,3032,3033,3036],{},[36,3034,3035],{},"Key principle:"," LoRAs and embeddings must match your checkpoint's architecture.",[227,3038,3039,3042,3045],{},[135,3040,3041],{},"Flux checkpoint → Flux-compatible LoRAs and embeddings",[135,3043,3044],{},"HiDream checkpoint → HiDream-compatible LoRAs and embeddings",[135,3046,3047],{},"Mixing architectures won't work",[11,3049,3050],{},"The system automatically filters and shows only compatible options.",[20,3052,3054],{"id":3053},"changing-checkpoints","Changing Checkpoints",[11,3056,3057],{},"If you switch to a different architecture:",[227,3059,3060,3063,3066],{},[135,3061,3062],{},"Incompatible LoRAs and embeddings are removed",[135,3064,3065],{},"You'll need to select new compatible models",[135,3067,3068],{},"Save changes to update the style",[15,3070,3072],{"id":3071},"cost-calculation","Cost Calculation",[11,3074,3075],{},"Credit cost per generation is primarily determined by:",[11,3077,3078],{},[36,3079,3080],{},"Primary factor:",[227,3082,3083,3086],{},[135,3084,3085],{},"Checkpoint model (biggest impact)",[135,3087,3088],{},"Higher quality = more credits",[11,3090,3091],{},[36,3092,3093],{},"Secondary factors:",[227,3095,3096,3099],{},[135,3097,3098],{},"Number and type of LoRAs (minimal impact)",[135,3100,3101],{},"Image resolution settings",[11,3103,3104],{},[36,3105,3106],{},"Not affected by:",[227,3108,3109,3112],{},[135,3110,3111],{},"Number of embeddings",[135,3113,3114],{},"Style name or metadata",[15,3116,3118],{"id":3117},"processing-flow","Processing Flow",[11,3120,3121],{},"When generating an image:",[132,3123,3124,3127,3130,3133],{},[135,3125,3126],{},"Checkpoint generates the base image",[135,3128,3129],{},"LoRAs modify and enhance the output",[135,3131,3132],{},"Embeddings refine AI understanding",[135,3134,3135],{},"Final image is produced",[15,3137,3139],{"id":3138},"technical-limitations","Technical Limitations",[11,3141,3142],{},[36,3143,3144],{},"Per-style limits:",[227,3146,3147,3150,3153],{},[135,3148,3149],{},"One checkpoint required",[135,3151,3152],{},"Multiple LoRAs allowed (typically 0-3)",[135,3154,3155],{},"Multiple embeddings allowed (typically 0-2)",[11,3157,3158],{},[36,3159,3160],{},"Architecture constraints:",[227,3162,3163,3166],{},[135,3164,3165],{},"All components must share architecture",[135,3167,3168],{},"Cannot mix Flux and HiDream in one style",[15,3170,2719],{"id":2718},[227,3172,3173,3179,3184],{},[135,3174,3175,3176],{},"Learn how to ",[256,3177,3178],{"href":2109},"Create Custom Styles",[135,3180,2733,3181,3183],{},[256,3182,2120],{"href":2119}," to your story",[135,3185,3186,3187,3189],{},"Review ",[256,3188,2130],{"href":2129}," for optimal configurations",{"title":540,"searchDepth":541,"depth":541,"links":3191},[3192,3193,3197,3201,3205,3208,3209,3210,3211],{"id":2778,"depth":541,"text":2779},{"id":2806,"depth":541,"text":2807,"children":3194},[3195,3196],{"id":2813,"depth":546,"text":2814},{"id":2875,"depth":546,"text":2876},{"id":2911,"depth":541,"text":2912,"children":3198},[3199,3200],{"id":2918,"depth":546,"text":2919},{"id":2936,"depth":546,"text":2937},{"id":2987,"depth":541,"text":2988,"children":3202},[3203,3204],{"id":2994,"depth":546,"text":2995},{"id":3012,"depth":546,"text":3013},{"id":3030,"depth":541,"text":2165,"children":3206},[3207],{"id":3053,"depth":546,"text":3054},{"id":3071,"depth":541,"text":3072},{"id":3117,"depth":541,"text":3118},{"id":3138,"depth":541,"text":3139},{"id":2718,"depth":541,"text":2719},"Understanding the technical components that make up custom styles",{},"/wiki/styles/style-structure",{"title":2100,"description":3212},"wiki/styles/3.style-structure","gNyA8P7rnThG5SW8yBI8Ey5Tm3SUCu00b1eua-aIOKw",{"id":3219,"title":3220,"body":3221,"description":4121,"extension":587,"kind":791,"meta":4122,"navigation":590,"path":4123,"seo":4124,"stem":4125,"__hash__":4126},"wiki/wiki/styles/4.understanding-custom-styles.md","Understanding Custom Styles",{"type":8,"value":3222,"toc":4075},[3223,3226,3230,3233,3238,3252,3254,3257,3262,3311,3316,3334,3336,3339,3344,3358,3363,3377,3381,3389,3391,3394,3399,3412,3417,3431,3434,3438,3440,3450,3454,3468,3472,3483,3488,3492,3505,3509,3520,3524,3528,3532,3546,3551,3559,3563,3566,3569,3600,3604,3609,3631,3636,3654,3659,3670,3674,3679,3702,3707,3730,3735,3749,3753,3756,3760,3771,3775,3786,3790,3801,3805,3809,3823,3827,3853,3857,3868,3872,3886,3890,3904,3908,3912,3923,3927,3941,3945,3956,3960,3971,3975,3979,3982,3993,3997,4000,4014,4018,4021,4035,4037,4040,4057,4060,4072],[11,3224,3225],{},"Custom styles in DreamRunner.ai allow you to control the visual appearance of your characters and locations through a sophisticated system of AI models. This guide will help you understand the technical components and how to use them effectively.",[15,3227,3229],{"id":3228},"technical-concepts","Technical Concepts",[20,3231,2139],{"id":3232},"model-stack",[11,3234,2782,3235,3237],{},[36,3236,2785],{}," is the combination of AI models that work together to generate images with a specific artistic style. Each style you create consists of:",[132,3239,3240,3244,3248],{},[135,3241,3242,2793],{},[36,3243,2369],{},[135,3245,3246,2798],{},[36,3247,2073],{},[135,3249,3250,2803],{},[36,3251,2079],{},[20,3253,2807],{"id":2806},[11,3255,3256],{},"A checkpoint is the foundation of your style - it's the primary AI model that determines the overall artistic direction. Think of it as the \"art engine\" that generates your images.",[11,3258,3259],{},[36,3260,3261],{},"Available Architectures:",[227,3263,3264,3294],{},[135,3265,3266,3268,3269],{},[36,3267,2819],{}," - High-quality modern image generation",[227,3270,3271,3275,3279,3284,3289],{},[135,3272,3273,2828],{},[48,3274,2827],{},[135,3276,3277,2834],{},[48,3278,2833],{},[135,3280,3281,3283],{},[48,3282,2839],{}," - Flux Kontext Pro",[135,3285,3286,3288],{},[48,3287,2845],{}," - Flux Kontext Max",[135,3290,3291,3293],{},[48,3292,2851],{}," - Flux Kontext Dev",[135,3295,3296,3298,3299],{},[36,3297,2857],{}," - Specialized models for specific use cases",[227,3300,3301,3306],{},[135,3302,3303,3305],{},[48,3304,2865],{}," - HiDream Development version",[135,3307,3308,3310],{},[48,3309,2871],{}," - HiDream Fast (optimized for speed)",[11,3312,3313],{},[36,3314,3315],{},"Choosing a Checkpoint:",[227,3317,3318,3321,3324,3327],{},[135,3319,3320],{},"Each checkpoint has different strengths (realism, anime, fantasy, etc.)",[135,3322,3323],{},"Higher quality checkpoints cost more credits per generation",[135,3325,3326],{},"The checkpoint determines which LoRAs and embeddings are compatible",[135,3328,3329,3330,3333],{},"You ",[36,3331,3332],{},"must"," select a checkpoint before saving a style",[20,3335,2912],{"id":2911},[11,3337,3338],{},"LoRAs are specialized fine-tuning models that add specific features or styles to your base checkpoint without replacing it entirely.",[11,3340,3341],{},[36,3342,3343],{},"What LoRAs Do:",[227,3345,3346,3349,3352,3355],{},[135,3347,3348],{},"Add specific artistic styles (watercolor, oil painting, sketch, etc.)",[135,3350,3351],{},"Introduce character features (specific clothing styles, accessories)",[135,3353,3354],{},"Enhance specific concepts (lighting effects, atmospheres)",[135,3356,3357],{},"Fine-tune the base model's output",[11,3359,3360],{},[36,3361,3362],{},"Using LoRAs:",[227,3364,3365,3368,3371,3374],{},[135,3366,3367],{},"You can add multiple LoRAs to a single style",[135,3369,3370],{},"LoRAs must be compatible with your chosen checkpoint's architecture",[135,3372,3373],{},"Each LoRA has a strength/weight setting that controls its influence",[135,3375,3376],{},"Combining too many LoRAs may cause conflicts",[11,3378,3379],{},[36,3380,2974],{},[227,3382,3383,3385,3387],{},[135,3384,2421],{},[135,3386,2424],{},[135,3388,2427],{},[20,3390,2988],{"id":2987},[11,3392,3393],{},"Embeddings are learned representations of specific concepts that enhance the AI's understanding of particular subjects or styles.",[11,3395,3396],{},[36,3397,3398],{},"What Embeddings Do:",[227,3400,3401,3404,3406,3409],{},[135,3402,3403],{},"Define specific characters, objects, or artistic concepts",[135,3405,3006],{},[135,3407,3408],{},"Add specialized vocabulary to the model",[135,3410,3411],{},"Enhance the quality of specific elements",[11,3413,3414],{},[36,3415,3416],{},"Using Embeddings:",[227,3418,3419,3422,3425,3428],{},[135,3420,3421],{},"Add embeddings that represent concepts in your story",[135,3423,3424],{},"Embeddings work alongside your text descriptions",[135,3426,3427],{},"Multiple embeddings can be used together",[135,3429,3430],{},"Compatible with the checkpoint's architecture",[15,3432,2110],{"id":3433},"creating-custom-styles",[20,3435,3437],{"id":3436},"step-1-open-the-style-editor","Step 1: Open the Style Editor",[11,3439,2295],{},[227,3441,3442,3445,3448],{},[135,3443,3444],{},"Click \"Edit\" on an existing style to modify it",[135,3446,3447],{},"Click \"Search\" to browse and select from available models",[135,3449,2313],{},[20,3451,3453],{"id":3452},"step-2-name-your-style","Step 2: Name Your Style",[227,3455,3456,3458,3460],{},[135,3457,2326],{},[135,3459,2329],{},[135,3461,3462,3463],{},"Choose names that help you remember the style's purpose\n",[227,3464,3465],{},[135,3466,3467],{},"Examples: \"Anime Character Default\", \"Dark Fantasy Locations\", \"Watercolor Portraits\"",[20,3469,3471],{"id":3470},"step-3-select-a-checkpoint-required","Step 3: Select a Checkpoint (Required)",[132,3473,3474,3477,3479,3481],{},[135,3475,3476],{},"Click the search/add button in the Checkpoint section",[135,3478,2373],{},[135,3480,2376],{},[135,3482,2379],{},[11,3484,3485,3487],{},[36,3486,2384],{}," You cannot save a style without selecting a checkpoint.",[20,3489,3491],{"id":3490},"step-4-add-loras-optional","Step 4: Add LoRAs (Optional)",[132,3493,3494,3497,3499,3501,3503],{},[135,3495,3496],{},"Click the search/add button in the LoRA section",[135,3498,2402],{},[135,3500,2405],{},[135,3502,2408],{},[135,3504,2411],{},[20,3506,3508],{"id":3507},"step-5-add-embeddings-optional","Step 5: Add Embeddings (Optional)",[132,3510,3511,3514,3516,3518],{},[135,3512,3513],{},"Click the search/add button in the Embedding section",[135,3515,2447],{},[135,3517,2450],{},[135,3519,2453],{},[20,3521,3523],{"id":3522},"step-6-review-cost","Step 6: Review Cost",[11,3525,2479,3526,2483],{},[36,3527,2482],{},[20,3529,3531],{"id":3530},"step-7-save-your-style","Step 7: Save Your Style",[227,3533,3534,3537,3540,3543],{},[135,3535,3536],{},"Click \"Save Style\" for new styles",[135,3538,3539],{},"Click \"Save Changes\" for edited styles",[135,3541,3542],{},"Click \"Revert Changes\" to undo modifications",[135,3544,3545],{},"Click \"Delete\" to remove a style (existing styles only)",[11,3547,3548],{},[36,3549,3550],{},"Validation:",[227,3552,3553,3556],{},[135,3554,3555],{},"The system will prevent saving if no checkpoint is selected",[135,3557,3558],{},"An error message will appear under the checkpoint section if validation fails",[15,3560,3562],{"id":3561},"applying-styles-to-your-story","Applying Styles to Your Story",[11,3564,3565],{},"Styles can be applied at three different levels, with more specific levels overriding broader ones:",[20,3567,2145],{"id":3568},"style-hierarchy",[132,3570,3571,3584],{},[135,3572,3573,3575,3576],{},[36,3574,2153],{}," (Broadest)",[227,3577,3578,3581],{},[135,3579,3580],{},"Applies to all characters OR all locations in the story",[135,3582,3583],{},"Set once, affects everything unless overridden",[135,3585,3586,3588,3589],{},[36,3587,2159],{}," (Most Specific)",[227,3590,3591,3594,3597],{},[135,3592,3593],{},"Applies to individual characters or locations",[135,3595,3596],{},"Overrides story defaults",[135,3598,3599],{},"Allows unique looks for important characters/locations",[20,3601,3603],{"id":3602},"story-wide-style-application","Story-Wide Style Application",[11,3605,3606],{},[36,3607,3608],{},"For Characters:",[132,3610,3611,3614,3617],{},[135,3612,3613],{},"Open the Styles modal during your story",[135,3615,3616],{},"Navigate to the \"Character\" tab",[135,3618,3619,3620],{},"Under \"Story Defaults\" section:\n",[227,3621,3622,3625,3628],{},[135,3623,3624],{},"Click \"Search\" to browse existing styles",[135,3626,3627],{},"Click \"Edit\" to modify the current style",[135,3629,3630],{},"Select a style to apply it to all characters",[11,3632,3633],{},[36,3634,3635],{},"For Locations:",[132,3637,3638,3640,3643],{},[135,3639,3613],{},[135,3641,3642],{},"Navigate to the \"Location\" tab",[135,3644,3619,3645],{},[227,3646,3647,3649,3651],{},[135,3648,3624],{},[135,3650,3627],{},[135,3652,3653],{},"Select a style to apply it to all locations",[11,3655,3656],{},[36,3657,3658],{},"Story defaults affect:",[227,3660,3661,3664,3667],{},[135,3662,3663],{},"All characters/locations that don't have entity-specific styles",[135,3665,3666],{},"New characters/locations added to the story",[135,3668,3669],{},"Provides consistency across your visual novel",[20,3671,3673],{"id":3672},"entity-specific-style-application","Entity-Specific Style Application",[11,3675,3676],{},[36,3677,3678],{},"For Individual Characters:",[132,3680,3681,3683,3685],{},[135,3682,3613],{},[135,3684,3616],{},[135,3686,3687,3688],{},"Under \"Character-specific Styles\" section:\n",[227,3689,3690,3693,3696,3699],{},[135,3691,3692],{},"Each character in the current scene is listed",[135,3694,3695],{},"Click \"Search\" next to a character to browse styles",[135,3697,3698],{},"Click \"Edit\" to modify their specific style",[135,3700,3701],{},"Click the character's name/icon to open character details",[11,3703,3704],{},[36,3705,3706],{},"For Individual Locations:",[132,3708,3709,3711,3713],{},[135,3710,3613],{},[135,3712,3642],{},[135,3714,3715,3716],{},"Under \"Location-specific Style\" section:\n",[227,3717,3718,3721,3724,3727],{},[135,3719,3720],{},"The current location is shown",[135,3722,3723],{},"Click \"Search\" to browse styles for this location",[135,3725,3726],{},"Click \"Edit\" to modify the location's specific style",[135,3728,3729],{},"Click the location icon to open location details",[11,3731,3732],{},[36,3733,3734],{},"Entity-specific styles are perfect for:",[227,3736,3737,3740,3743,3746],{},[135,3738,3739],{},"Main characters who need distinctive appearances",[135,3741,3742],{},"Important locations that should stand out",[135,3744,3745],{},"Special scenes requiring different artistic treatments",[135,3747,3748],{},"Characters with unique visual requirements",[15,3750,3752],{"id":3751},"testing-and-regenerating-images","Testing and Regenerating Images",[11,3754,3755],{},"After applying or modifying styles, you can regenerate images to see the changes:",[20,3757,3759],{"id":3758},"regenerate-all-characters","Regenerate All Characters",[132,3761,3762,3765,3768],{},[135,3763,3764],{},"Click \"Regen All Characters\" button",[135,3766,3767],{},"Shows total credit cost for all characters in the scene",[135,3769,3770],{},"Regenerates all character images with current styles",[20,3772,3774],{"id":3773},"regenerate-location","Regenerate Location",[132,3776,3777,3780,3783],{},[135,3778,3779],{},"Click \"Regen Location\" button",[135,3781,3782],{},"Shows credit cost for the location",[135,3784,3785],{},"Regenerates the location image with current style",[20,3787,3789],{"id":3788},"regenerate-individual-entity","Regenerate Individual Entity",[132,3791,3792,3795,3798],{},[135,3793,3794],{},"Find the character or location in the Styles modal",[135,3796,3797],{},"Click the regenerate icon next to their style card",[135,3799,3800],{},"Option to regenerate with new seed for variations",[15,3802,3804],{"id":3803},"best-practices","Best Practices",[20,3806,3808],{"id":3807},"style-organization","Style Organization",[227,3810,3811,3814,3817,3820],{},[135,3812,3813],{},"Create meaningful style names for easy identification",[135,3815,3816],{},"Group related styles (e.g., all anime styles, all realistic styles)",[135,3818,3819],{},"Save styles you plan to reuse across stories",[135,3821,3822],{},"Test styles before applying them story-wide",[20,3824,3826],{"id":3825},"model-selection","Model Selection",[227,3828,3829,3835,3841,3847],{},[135,3830,3831,3834],{},[36,3832,3833],{},"Start Simple",": Begin with just a checkpoint",[135,3836,3837,3840],{},[36,3838,3839],{},"Add Gradually",": Add LoRAs and embeddings one at a time",[135,3842,3843,3846],{},[36,3844,3845],{},"Test Often",": Regenerate images to see how changes affect output",[135,3848,3849,3852],{},[36,3850,3851],{},"Monitor Costs",": Higher quality models cost more credits",[20,3854,3856],{"id":3855},"architecture-matching","Architecture Matching",[227,3858,3859,3862,3865],{},[135,3860,3861],{},"LoRAs and embeddings must match your checkpoint's architecture",[135,3863,3864],{},"The system automatically filters compatible models",[135,3866,3867],{},"If you change checkpoints, you may need to change LoRAs/embeddings",[20,3869,3871],{"id":3870},"performance-tips","Performance Tips",[227,3873,3874,3877,3880,3883],{},[135,3875,3876],{},"Use faster checkpoints (flux1s, hidreamfast) during development",[135,3878,3879],{},"Switch to higher quality models (flux1d) for final production",[135,3881,3882],{},"Balance quality needs with credit budget",[135,3884,3885],{},"Reuse styles across multiple stories to maximize value",[20,3887,3889],{"id":3888},"consistency-tips","Consistency Tips",[227,3891,3892,3895,3898,3901],{},[135,3893,3894],{},"Use the same style for a character throughout the story",[135,3896,3897],{},"Override only when narrative requires visual changes",[135,3899,3900],{},"Test character styles with different poses and expressions",[135,3902,3903],{},"Ensure location styles complement character styles",[15,3905,3907],{"id":3906},"troubleshooting","Troubleshooting",[20,3909,3911],{"id":3910},"you-must-select-a-checkpoint-model-before-saving","\"You must select a checkpoint model before saving\"",[227,3913,3914,3917,3920],{},[135,3915,3916],{},"This error means no checkpoint is selected",[135,3918,3919],{},"Click the search button in the Checkpoint section",[135,3921,3922],{},"Select a checkpoint before saving",[20,3924,3926],{"id":3925},"style-doesnt-look-as-expected","Style Doesn't Look as Expected",[227,3928,3929,3932,3935,3938],{},[135,3930,3931],{},"Try adjusting LoRA weights",[135,3933,3934],{},"Remove conflicting LoRAs",[135,3936,3937],{},"Test with just the checkpoint first",[135,3939,3940],{},"Try a different checkpoint architecture",[20,3942,3944],{"id":3943},"images-cost-too-many-credits","Images Cost Too Many Credits",[227,3946,3947,3950,3953],{},[135,3948,3949],{},"Switch to a faster/cheaper checkpoint",[135,3951,3952],{},"Reduce the number of LoRAs",[135,3954,3955],{},"Use story defaults instead of entity-specific styles when possible",[20,3957,3959],{"id":3958},"style-changes-dont-appear","Style Changes Don't Appear",[227,3961,3962,3965,3968],{},[135,3963,3964],{},"Make sure you saved the style after making changes",[135,3966,3967],{},"Click \"Regenerate\" to generate new images with the updated style",[135,3969,3970],{},"Check that the style is applied at the correct level (story vs entity)",[15,3972,3974],{"id":3973},"advanced-techniques","Advanced Techniques",[20,3976,3978],{"id":3977},"layering-styles","Layering Styles",[11,3980,3981],{},"Combine multiple LoRAs strategically:",[132,3983,3984,3987,3990],{},[135,3985,3986],{},"Base artistic style LoRA (watercolor, anime, etc.)",[135,3988,3989],{},"Lighting/atmosphere LoRA",[135,3991,3992],{},"Detail enhancement LoRA",[20,3994,3996],{"id":3995},"style-transitions","Style Transitions",[11,3998,3999],{},"For dramatic story moments, change entity-specific styles:",[227,4001,4002,4005,4008,4011],{},[135,4003,4004],{},"Normal scenes: Use story default",[135,4006,4007],{},"Flashbacks: Apply sepia/vintage style",[135,4009,4010],{},"Dream sequences: Apply surreal/artistic style",[135,4012,4013],{},"Action scenes: Apply dynamic/high-contrast style",[20,4015,4017],{"id":4016},"credit-optimization","Credit Optimization",[11,4019,4020],{},"Balance quality and cost:",[227,4022,4023,4026,4029,4032],{},[135,4024,4025],{},"Use cheaper styles for background characters",[135,4027,4028],{},"Use premium styles for main characters only",[135,4030,4031],{},"Use location defaults for common settings",[135,4033,4034],{},"Save premium locations for key scenes",[15,4036,2170],{"id":2169},[11,4038,4039],{},"Custom styles give you complete control over your visual novel's appearance through:",[227,4041,4042,4047,4052],{},[135,4043,4044,4046],{},[36,4045,2067],{},": The foundation - choose your base artistic direction",[135,4048,4049,4051],{},[36,4050,2073],{},": Fine-tuning - add specific features and enhancements",[135,4053,4054,4056],{},[36,4055,2079],{},": Specialization - improve specific concepts and subjects",[11,4058,4059],{},"Apply styles at different levels:",[227,4061,4062,4067],{},[135,4063,4064,4066],{},[36,4065,2200],{},": Consistent look across all entities",[135,4068,4069,4071],{},[36,4070,2206],{},": Unique appearance for individual characters/locations",[11,4073,4074],{},"Remember: Start simple, test often, and build complexity gradually for the best results.",{"title":540,"searchDepth":541,"depth":541,"links":4076},[4077,4083,4092,4097,4102,4109,4115,4120],{"id":3228,"depth":541,"text":3229,"children":4078},[4079,4080,4081,4082],{"id":3232,"depth":546,"text":2139},{"id":2806,"depth":546,"text":2807},{"id":2911,"depth":546,"text":2912},{"id":2987,"depth":546,"text":2988},{"id":3433,"depth":541,"text":2110,"children":4084},[4085,4086,4087,4088,4089,4090,4091],{"id":3436,"depth":546,"text":3437},{"id":3452,"depth":546,"text":3453},{"id":3470,"depth":546,"text":3471},{"id":3490,"depth":546,"text":3491},{"id":3507,"depth":546,"text":3508},{"id":3522,"depth":546,"text":3523},{"id":3530,"depth":546,"text":3531},{"id":3561,"depth":541,"text":3562,"children":4093},[4094,4095,4096],{"id":3568,"depth":546,"text":2145},{"id":3602,"depth":546,"text":3603},{"id":3672,"depth":546,"text":3673},{"id":3751,"depth":541,"text":3752,"children":4098},[4099,4100,4101],{"id":3758,"depth":546,"text":3759},{"id":3773,"depth":546,"text":3774},{"id":3788,"depth":546,"text":3789},{"id":3803,"depth":541,"text":3804,"children":4103},[4104,4105,4106,4107,4108],{"id":3807,"depth":546,"text":3808},{"id":3825,"depth":546,"text":3826},{"id":3855,"depth":546,"text":3856},{"id":3870,"depth":546,"text":3871},{"id":3888,"depth":546,"text":3889},{"id":3906,"depth":541,"text":3907,"children":4110},[4111,4112,4113,4114],{"id":3910,"depth":546,"text":3911},{"id":3925,"depth":546,"text":3926},{"id":3943,"depth":546,"text":3944},{"id":3958,"depth":546,"text":3959},{"id":3973,"depth":541,"text":3974,"children":4116},[4117,4118,4119],{"id":3977,"depth":546,"text":3978},{"id":3995,"depth":546,"text":3996},{"id":4016,"depth":546,"text":4017},{"id":2169,"depth":541,"text":2170},"Deep dive into AI model architectures, checkpoints, LoRAs, and embeddings for creating custom styles",{},"/wiki/styles/understanding-custom-styles",{"title":3220,"description":4121},"wiki/styles/4.understanding-custom-styles","MdCQkApwMUHpf2XR0mFXU_qiOyshzh36mkKXFcpVX0A",{"id":4128,"title":2120,"body":4129,"description":4690,"extension":587,"kind":791,"meta":4691,"navigation":590,"path":4692,"seo":4693,"stem":4694,"__hash__":4695},"wiki/wiki/styles/5.applying-styles.md",{"type":8,"value":4130,"toc":4665},[4131,4134,4136,4139,4151,4156,4167,4171,4185,4187,4190,4194,4226,4230,4256,4260,4271,4273,4276,4280,4312,4317,4327,4331,4363,4368,4379,4383,4386,4406,4411,4416,4427,4432,4442,4447,4461,4465,4468,4470,4483,4485,4498,4500,4511,4515,4519,4522,4536,4540,4545,4556,4561,4571,4575,4580,4590,4595,4597,4602,4613,4618,4629,4634,4645,4647],[11,4132,4133],{},"Once you've created custom styles, you can apply them to your visual novel at different levels. This guide explains how to use styles effectively.",[15,4135,2145],{"id":3568},[11,4137,4138],{},"Styles are applied at two levels, with more specific levels overriding broader ones:",[132,4140,4141,4146],{},[135,4142,4143,4145],{},[36,4144,2153],{}," - Applies to all characters OR all locations in the story",[135,4147,4148,4150],{},[36,4149,2159],{}," - Applies to individual characters or locations (overrides story level styles)",[11,4152,4153],{},[36,4154,4155],{},"Example:",[227,4157,4158,4161,4164],{},[135,4159,4160],{},"Story default: Anime style for all characters",[135,4162,4163],{},"Entity-specific: Realistic style for the protagonist",[135,4165,4166],{},"Result: Protagonist uses realistic, others use anime",[15,4168,4170],{"id":4169},"opening-the-styles-modal","Opening the Styles Modal",[132,4172,4173,4179,4182],{},[135,4174,4175,4176,2664],{},"While viewing your story, click the ",[36,4177,4178],{},"Styles",[135,4180,4181],{},"Choose between Character and Location tabs (mobile) or view both columns (desktop)",[135,4183,4184],{},"Browse the different style levels",[15,4186,3603],{"id":3602},[11,4188,4189],{},"Apply a consistent style to all characters or locations in your story.",[20,4191,4193],{"id":4192},"for-all-characters","For All Characters",[132,4195,4196,4198,4205,4210,4215,4218,4223],{},[135,4197,2655],{},[135,4199,4200,4201,4204],{},"Navigate to the ",[36,4202,4203],{},"Character"," column/tab",[135,4206,4207,4208,2370],{},"Find the ",[36,4209,2153],{},[135,4211,2300,4212,4214],{},[36,4213,2309],{}," to browse existing styles",[135,4216,4217],{},"Select a style to apply it",[135,4219,2300,4220,4222],{},[36,4221,2303],{}," to modify the current style",[135,4224,4225],{},"All characters without entity-specific styles will use this",[20,4227,4229],{"id":4228},"for-all-locations","For All Locations",[132,4231,4232,4234,4239,4243,4247,4249,4253],{},[135,4233,2655],{},[135,4235,4200,4236,4204],{},[36,4237,4238],{},"Location",[135,4240,4207,4241,2370],{},[36,4242,2153],{},[135,4244,2300,4245,4214],{},[36,4246,2309],{},[135,4248,4217],{},[135,4250,2300,4251,4222],{},[36,4252,2303],{},[135,4254,4255],{},"All locations without entity-specific styles will use this",[11,4257,4258],{},[36,4259,3658],{},[227,4261,4262,4265,4268],{},[135,4263,4264],{},"All entities without specific overrides",[135,4266,4267],{},"New entities added to the story",[135,4269,4270],{},"Provides visual consistency",[15,4272,3673],{"id":3672},[11,4274,4275],{},"Override the story default for individual characters or locations.",[20,4277,4279],{"id":4278},"for-individual-characters","For Individual Characters",[132,4281,4282,4284,4288,4294,4296,4301,4304,4309],{},[135,4283,2655],{},[135,4285,4200,4286,4204],{},[36,4287,4203],{},[135,4289,4290,4291,2370],{},"Find ",[36,4292,4293],{},"Character-specific Styles",[135,4295,3692],{},[135,4297,2300,4298,4300],{},[36,4299,2309],{}," next to a character to browse styles",[135,4302,4303],{},"Select a style for that specific character",[135,4305,2300,4306,4308],{},[36,4307,2303],{}," to modify their style",[135,4310,4311],{},"Click the character's name/icon for character details",[11,4313,4314],{},[36,4315,4316],{},"Character-specific styles are shown:",[227,4318,4319,4322,4325],{},[135,4320,4321],{},"Only for characters in the current scene",[135,4323,4324],{},"Each character can have their own unique style",[135,4326,3596],{},[20,4328,4330],{"id":4329},"for-individual-locations","For Individual Locations",[132,4332,4333,4335,4339,4344,4347,4352,4355,4360],{},[135,4334,2655],{},[135,4336,4200,4337,4204],{},[36,4338,4238],{},[135,4340,4290,4341,2370],{},[36,4342,4343],{},"Location-specific Style",[135,4345,4346],{},"The current location is displayed",[135,4348,2300,4349,4351],{},[36,4350,2309],{}," to browse styles",[135,4353,4354],{},"Select a style for this location",[135,4356,2300,4357,4359],{},[36,4358,2303],{}," to modify the location's style",[135,4361,4362],{},"Click the location icon for location details",[11,4364,4365],{},[36,4366,4367],{},"Location-specific styles:",[227,4369,4370,4373,4376],{},[135,4371,4372],{},"Only shown for the current scene's location",[135,4374,4375],{},"Overrides the story default",[135,4377,4378],{},"Each location can have unique style",[15,4380,4382],{"id":4381},"understanding-style-priority","Understanding Style Priority",[11,4384,4385],{},"When generating images, the system uses this priority order:",[132,4387,4388,4394,4400],{},[135,4389,4390,4393],{},[36,4391,4392],{},"Entity-specific style"," (if assigned) ← Highest priority",[135,4395,4396,4399],{},[36,4397,4398],{},"Story default style"," (if assigned)",[135,4401,4402,4405],{},[36,4403,4404],{},"System default style"," ← Fallback",[11,4407,4408],{},[36,4409,4410],{},"Example scenarios:",[11,4412,4413],{},[36,4414,4415],{},"Scenario 1 - No overrides:",[227,4417,4418,4421,4424],{},[135,4419,4420],{},"Story default: Fantasy style",[135,4422,4423],{},"Character A: (no override)",[135,4425,4426],{},"Result: Uses fantasy style",[11,4428,4429],{},[36,4430,4431],{},"Scenario 2 - With override:",[227,4433,4434,4436,4439],{},[135,4435,4420],{},[135,4437,4438],{},"Character A: Realistic style (entity-specific)",[135,4440,4441],{},"Result: Uses realistic style",[11,4443,4444],{},[36,4445,4446],{},"Scenario 3 - Mixed:",[227,4448,4449,4452,4455,4458],{},[135,4450,4451],{},"Story default: Anime style",[135,4453,4454],{},"Character A: (no override) → Uses anime",[135,4456,4457],{},"Character B: Watercolor style → Uses watercolor",[135,4459,4460],{},"Character C: (no override) → Uses anime",[15,4462,4464],{"id":4463},"regenerating-images","Regenerating Images",[11,4466,4467],{},"After applying or changing styles, regenerate images to see the results.",[20,4469,3759],{"id":3758},[132,4471,4472,4477,4480],{},[135,4473,2300,4474,2664],{},[36,4475,4476],{},"\"Regen All Characters\"",[135,4478,4479],{},"Credit cost is displayed for all characters in scene",[135,4481,4482],{},"All character images regenerate with current styles",[20,4484,3774],{"id":3773},[132,4486,4487,4492,4495],{},[135,4488,2300,4489,2664],{},[36,4490,4491],{},"\"Regen Location\"",[135,4493,4494],{},"Credit cost is displayed",[135,4496,4497],{},"Location image regenerates with current style",[20,4499,3789],{"id":3788},[132,4501,4502,4505,4508],{},[135,4503,4504],{},"Find the entity in the Styles modal",[135,4506,4507],{},"Click the regenerate icon on their style card",[135,4509,4510],{},"Only that entity's image is regenerated",[15,4512,4514],{"id":4513},"managing-applied-styles","Managing Applied Styles",[20,4516,4518],{"id":4517},"viewing-applied-styles","Viewing Applied Styles",[11,4520,4521],{},"The Styles modal shows:",[227,4523,4524,4527,4530,4533],{},[135,4525,4526],{},"Which style is applied at each level",[135,4528,4529],{},"Preview of the style's models",[135,4531,4532],{},"Credit cost per generation",[135,4534,4535],{},"Edit and search options",[20,4537,4539],{"id":4538},"changing-applied-styles","Changing Applied Styles",[11,4541,4542],{},[36,4543,4544],{},"To change a story default:",[132,4546,4547,4550,4553],{},[135,4548,4549],{},"Click \"Search\" in Story Defaults section",[135,4551,4552],{},"Select a different style",[135,4554,4555],{},"Regenerate to see changes",[11,4557,4558],{},[36,4559,4560],{},"To change entity-specific:",[132,4562,4563,4566,4568],{},[135,4564,4565],{},"Click \"Search\" next to the entity",[135,4567,4552],{},[135,4569,4570],{},"Regenerate that entity",[20,4572,4574],{"id":4573},"removing-overrides","Removing Overrides",[11,4576,4577],{},[36,4578,4579],{},"To remove entity-specific override:",[132,4581,4582,4584,4587],{},[135,4583,4565],{},[135,4585,4586],{},"Select \"None\" or clear the selection",[135,4588,4589],{},"Entity will revert to story default",[11,4591,4592,4594],{},[36,4593,38],{}," You cannot remove story defaults, only change them to different styles.",[15,4596,3804],{"id":3803},[11,4598,4599],{},[36,4600,4601],{},"For consistency:",[227,4603,4604,4607,4610],{},[135,4605,4606],{},"Set story defaults first",[135,4608,4609],{},"Use entity-specific overrides sparingly",[135,4611,4612],{},"Test with regeneration before proceeding",[11,4614,4615],{},[36,4616,4617],{},"For efficiency:",[227,4619,4620,4623,4626],{},[135,4621,4622],{},"Apply story defaults for common styles",[135,4624,4625],{},"Override only key characters/locations",[135,4627,4628],{},"Reduces credit costs for less important entities",[11,4630,4631],{},[36,4632,4633],{},"For variety:",[227,4635,4636,4639,4642],{},[135,4637,4638],{},"Use different styles for different character types",[135,4640,4641],{},"Match location styles to mood/theme",[135,4643,4644],{},"Consider story narrative when choosing styles",[15,4646,2719],{"id":2718},[227,4648,4649,4653,4660],{},[135,4650,3186,4651,2742],{},[256,4652,2130],{"href":2129},[135,4654,4655,4656,4659],{},"Check ",[256,4657,3907],{"href":4658},"/wiki/styles/troubleshooting/"," if you encounter issues",[135,4661,4662,4663],{},"Learn more about ",[256,4664,2100],{"href":2099},{"title":540,"searchDepth":541,"depth":541,"links":4666},[4667,4668,4669,4673,4677,4678,4683,4688,4689],{"id":3568,"depth":541,"text":2145},{"id":4169,"depth":541,"text":4170},{"id":3602,"depth":541,"text":3603,"children":4670},[4671,4672],{"id":4192,"depth":546,"text":4193},{"id":4228,"depth":546,"text":4229},{"id":3672,"depth":541,"text":3673,"children":4674},[4675,4676],{"id":4278,"depth":546,"text":4279},{"id":4329,"depth":546,"text":4330},{"id":4381,"depth":541,"text":4382},{"id":4463,"depth":541,"text":4464,"children":4679},[4680,4681,4682],{"id":3758,"depth":546,"text":3759},{"id":3773,"depth":546,"text":3774},{"id":3788,"depth":546,"text":3789},{"id":4513,"depth":541,"text":4514,"children":4684},[4685,4686,4687],{"id":4517,"depth":546,"text":4518},{"id":4538,"depth":546,"text":4539},{"id":4573,"depth":546,"text":4574},{"id":3803,"depth":541,"text":3804},{"id":2718,"depth":541,"text":2719},"How to apply custom styles to your characters and locations",{},"/wiki/styles/applying-styles",{"title":2120,"description":4690},"wiki/styles/5.applying-styles","-znElslSNhMdR9aeA7YcqE9sVd0H90Vid1ZpC6mbIfE",{"id":4697,"title":4698,"body":4699,"description":5399,"extension":587,"kind":791,"meta":5400,"navigation":590,"path":5401,"seo":5402,"stem":5403,"__hash__":5404},"wiki/wiki/styles/6.tips.md","Tips & Best Practices",{"type":8,"value":4700,"toc":5360},[4701,4704,4708,4711,4724,4728,4742,4746,4760,4764,4768,4772,4782,4786,4796,4801,4812,4816,4821,4831,4836,4850,4854,4865,4867,4880,4884,4888,4893,4904,4908,4919,4923,4928,4939,4944,4955,4957,4961,4974,4978,4992,4996,5009,5011,5013,5016,5021,5026,5031,5036,5041,5049,5051,5054,5059,5067,5072,5086,5090,5095,5106,5111,5122,5126,5130,5153,5157,5176,5180,5185,5199,5204,5218,5222,5226,5237,5241,5252,5256,5267,5271,5282,5286,5290,5304,5309,5323,5328,5341,5343],[11,4702,4703],{},"Get the most out of your custom styles with these optimization strategies and advanced techniques.",[15,4705,4707],{"id":4706},"getting-started-tips","Getting Started Tips",[20,4709,3833],{"id":4710},"start-simple",[227,4712,4713,4716,4718,4721],{},[135,4714,4715],{},"Begin with just a checkpoint",[135,4717,2611],{},[135,4719,4720],{},"Add LoRAs one at a time to see their effect",[135,4722,4723],{},"Build complexity gradually",[20,4725,4727],{"id":4726},"test-before-committing","Test Before Committing",[227,4729,4730,4733,4736,4739],{},[135,4731,4732],{},"Create test styles before applying story-wide",[135,4734,4735],{},"Use cheaper checkpoints (flux1s, hidreamfast) during testing",[135,4737,4738],{},"Switch to higher quality (flux1d) for final production",[135,4740,4741],{},"Regenerate individual entities to preview",[20,4743,4745],{"id":4744},"organize-your-styles","Organize Your Styles",[227,4747,4748,4751,4754,4757],{},[135,4749,4750],{},"Use descriptive names (\"Anime Character Default\", \"Dark Fantasy Locations\")",[135,4752,4753],{},"Create styles for different purposes (testing vs production)",[135,4755,4756],{},"Keep a library of reusable styles",[135,4758,4759],{},"Delete unused styles to reduce clutter",[15,4761,4763],{"id":4762},"style-selection-tips","Style Selection Tips",[20,4765,4767],{"id":4766},"choosing-checkpoints","Choosing Checkpoints",[11,4769,4770],{},[36,4771,2881],{},[227,4773,4774,4777,4780],{},[135,4775,4776],{},"Use flux1d for maximum quality",[135,4778,4779],{},"Accept higher credit costs",[135,4781,2892],{},[11,4783,4784],{},[36,4785,2897],{},[227,4787,4788,4791,4793],{},[135,4789,4790],{},"Use flux1s or hidreamfast",[135,4792,2908],{},[135,4794,4795],{},"Good for background characters",[11,4797,4798],{},[36,4799,4800],{},"For specific artistic needs:",[227,4802,4803,4806,4809],{},[135,4804,4805],{},"Research checkpoint descriptions",[135,4807,4808],{},"Test with sample generations",[135,4810,4811],{},"Consider the checkpoint's strengths",[20,4813,4815],{"id":4814},"working-with-loras","Working with LoRAs",[11,4817,4818],{},[36,4819,4820],{},"Selection strategy:",[227,4822,4823,4825,4828],{},[135,4824,2421],{},[135,4826,4827],{},"Choose LoRAs that complement each other",[135,4829,4830],{},"Avoid LoRAs that contradict (e.g., \"realistic\" + \"cartoon\")",[11,4832,4833],{},[36,4834,4835],{},"Weight management:",[227,4837,4838,4841,4844,4847],{},[135,4839,4840],{},"Lower weights (0.3-0.5): Subtle influence",[135,4842,4843],{},"Medium weights (0.5-0.8): Balanced effect",[135,4845,4846],{},"Higher weights (0.8-1.0): Strong influence",[135,4848,4849],{},"Experiment to find optimal balance",[11,4851,4852],{},[36,4853,2942],{},[227,4855,4856,4859,4862],{},[135,4857,4858],{},"Always check architecture compatibility",[135,4860,4861],{},"Test each LoRA individually first",[135,4863,4864],{},"Remove conflicting LoRAs if results are poor",[20,4866,3013],{"id":3012},[227,4868,4869,4871,4874,4877],{},[135,4870,3018],{},[135,4872,4873],{},"Select concept-specific embeddings",[135,4875,4876],{},"Less is often more - don't overload",[135,4878,4879],{},"Embeddings work best when relevant to content",[15,4881,4883],{"id":4882},"cost-optimization","Cost Optimization",[20,4885,4887],{"id":4886},"strategic-style-application","Strategic Style Application",[11,4889,4890],{},[36,4891,4892],{},"Save credits:",[227,4894,4895,4898,4901],{},[135,4896,4897],{},"Use story defaults for common styles",[135,4899,4900],{},"Apply entity-specific only to key characters/locations",[135,4902,4903],{},"Use cheaper checkpoints for background entities",[11,4905,4906],{},[36,4907,4020],{},[227,4909,4910,4913,4916],{},[135,4911,4912],{},"Premium styles for main characters",[135,4914,4915],{},"Standard styles for supporting characters",[135,4917,4918],{},"Efficient styles for background elements",[20,4920,4922],{"id":4921},"development-vs-production","Development vs Production",[11,4924,4925],{},[36,4926,4927],{},"During development:",[227,4929,4930,4933,4936],{},[135,4931,4932],{},"Use faster, cheaper checkpoints",[135,4934,4935],{},"Test with minimal LoRAs",[135,4937,4938],{},"Iterate quickly with lower costs",[11,4940,4941],{},[36,4942,4943],{},"For final production:",[227,4945,4946,4949,4952],{},[135,4947,4948],{},"Switch to higher quality checkpoints",[135,4950,4951],{},"Add refinement LoRAs",[135,4953,4954],{},"Regenerate key images with premium styles",[15,4956,3889],{"id":3888},[20,4958,4960],{"id":4959},"character-consistency","Character Consistency",[227,4962,4963,4965,4968,4971],{},[135,4964,3894],{},[135,4966,4967],{},"Only override when narrative requires changes",[135,4969,4970],{},"Test character styles with different poses",[135,4972,4973],{},"Ensure styles work across various expressions",[20,4975,4977],{"id":4976},"location-consistency","Location Consistency",[227,4979,4980,4983,4986,4989],{},[135,4981,4982],{},"Match location styles to story mood/theme",[135,4984,4985],{},"Use consistent styles for similar location types",[135,4987,4988],{},"Consider how location styles complement character styles",[135,4990,4991],{},"Override only for special narrative moments",[20,4993,4995],{"id":4994},"story-cohesion","Story Cohesion",[227,4997,4998,5001,5003,5006],{},[135,4999,5000],{},"Set story defaults that match your vision",[135,5002,4609],{},[135,5004,5005],{},"Maintain visual consistency across scenes",[135,5007,5008],{},"Consider the overall aesthetic",[15,5010,3974],{"id":3973},[20,5012,3978],{"id":3977},[11,5014,5015],{},"Build complex styles by combining models strategically:",[11,5017,5018],{},[36,5019,5020],{},"Layer 1 - Foundation:",[227,5022,5023],{},[135,5024,5025],{},"Select appropriate checkpoint for base quality",[11,5027,5028],{},[36,5029,5030],{},"Layer 2 - Style:",[227,5032,5033],{},[135,5034,5035],{},"Add artistic style LoRA (watercolor, anime, etc.)",[11,5037,5038],{},[36,5039,5040],{},"Layer 3 - Enhancement:",[227,5042,5043,5046],{},[135,5044,5045],{},"Add detail or atmosphere LoRA",[135,5047,5048],{},"Adjust weight to balance with style LoRA",[20,5050,3996],{"id":3995},[11,5052,5053],{},"Use different styles for narrative effect:",[11,5055,5056],{},[36,5057,5058],{},"Normal scenes:",[227,5060,5061,5064],{},[135,5062,5063],{},"Use story default style",[135,5065,5066],{},"Maintain consistency",[11,5068,5069],{},[36,5070,5071],{},"Special moments:",[227,5073,5074,5077,5080,5083],{},[135,5075,5076],{},"Flashbacks: Sepia or vintage style override",[135,5078,5079],{},"Dream sequences: Surreal or artistic style",[135,5081,5082],{},"Action scenes: Dynamic or high-contrast style",[135,5084,5085],{},"Emotional moments: Enhanced lighting/atmosphere",[20,5087,5089],{"id":5088},"performance-optimization","Performance Optimization",[11,5091,5092],{},[36,5093,5094],{},"Faster generation:",[227,5096,5097,5100,5103],{},[135,5098,5099],{},"Use hidreamfast or flux1s checkpoints",[135,5101,5102],{},"Minimize number of LoRAs",[135,5104,5105],{},"Keep model stacks simple",[11,5107,5108],{},[36,5109,5110],{},"Higher quality:",[227,5112,5113,5116,5119],{},[135,5114,5115],{},"Use flux1d checkpoint",[135,5117,5118],{},"Add carefully selected LoRAs",[135,5120,5121],{},"Accept longer generation times",[15,5123,5125],{"id":5124},"workflow-best-practices","Workflow Best Practices",[20,5127,5129],{"id":5128},"style-development-workflow","Style Development Workflow",[132,5131,5132,5135,5138,5141,5144,5147,5150],{},[135,5133,5134],{},"Define your artistic vision",[135,5136,5137],{},"Select appropriate checkpoint",[135,5139,5140],{},"Test base checkpoint alone",[135,5142,5143],{},"Add one LoRA at a time",[135,5145,5146],{},"Test and adjust weights",[135,5148,5149],{},"Add embeddings if needed",[135,5151,5152],{},"Save and document the style",[20,5154,5156],{"id":5155},"application-workflow","Application Workflow",[132,5158,5159,5161,5164,5167,5170,5173],{},[135,5160,4606],{},[135,5162,5163],{},"Apply and test on one character/location",[135,5165,5166],{},"Adjust if needed",[135,5168,5169],{},"Apply story-wide",[135,5171,5172],{},"Add entity-specific overrides for key entities",[135,5174,5175],{},"Regenerate to verify results",[20,5177,5179],{"id":5178},"iteration-strategy","Iteration Strategy",[11,5181,5182],{},[36,5183,5184],{},"Quick iteration:",[227,5186,5187,5190,5193,5196],{},[135,5188,5189],{},"Use cheap checkpoints",[135,5191,5192],{},"Test individual entities",[135,5194,5195],{},"Make incremental changes",[135,5197,5198],{},"Regenerate to verify",[11,5200,5201],{},[36,5202,5203],{},"Quality refinement:",[227,5205,5206,5209,5212,5215],{},[135,5207,5208],{},"Switch to premium checkpoints",[135,5210,5211],{},"Fine-tune LoRA weights",[135,5213,5214],{},"Test across multiple scenarios",[135,5216,5217],{},"Finalize and save",[15,5219,5221],{"id":5220},"common-pitfalls-to-avoid","Common Pitfalls to Avoid",[20,5223,5225],{"id":5224},"too-many-models","Too Many Models",[227,5227,5228,5231,5234],{},[135,5229,5230],{},"Don't stack too many LoRAs (keep to 0-3)",[135,5232,5233],{},"Don't add embeddings that aren't relevant",[135,5235,5236],{},"More isn't always better",[20,5238,5240],{"id":5239},"wrong-architecture","Wrong Architecture",[227,5242,5243,5246,5249],{},[135,5244,5245],{},"Don't mix Flux and HiDream components",[135,5247,5248],{},"System prevents this, but be aware",[135,5250,5251],{},"Check compatibility before selecting",[20,5253,5255],{"id":5254},"inconsistent-application","Inconsistent Application",[227,5257,5258,5261,5264],{},[135,5259,5260],{},"Don't constantly change styles mid-story",[135,5262,5263],{},"Don't apply different styles randomly",[135,5265,5266],{},"Maintain visual coherence",[20,5268,5270],{"id":5269},"neglecting-cost","Neglecting Cost",[227,5272,5273,5276,5279],{},[135,5274,5275],{},"Don't use premium styles everywhere",[135,5277,5278],{},"Balance quality with budget",[135,5280,5281],{},"Use strategic application",[15,5283,5285],{"id":5284},"quick-reference","Quick Reference",[11,5287,5288],{},[36,5289,2603],{},[132,5291,5292,5295,5298,5301],{},[135,5293,5294],{},"Start with one checkpoint",[135,5296,5297],{},"Test before adding LoRAs",[135,5299,5300],{},"Use story defaults",[135,5302,5303],{},"Keep it simple",[11,5305,5306],{},[36,5307,5308],{},"For optimization:",[132,5310,5311,5314,5317,5320],{},[135,5312,5313],{},"Use cheaper checkpoints for testing",[135,5315,5316],{},"Apply premium styles strategically",[135,5318,5319],{},"Layer models thoughtfully",[135,5321,5322],{},"Monitor credit costs",[11,5324,5325],{},[36,5326,5327],{},"For quality:",[132,5329,5330,5332,5335,5338],{},[135,5331,5115],{},[135,5333,5334],{},"Add 1-2 complementary LoRAs",[135,5336,5337],{},"Test across scenarios",[135,5339,5340],{},"Fine-tune weights",[15,5342,2719],{"id":2718},[227,5344,5345,5350,5355],{},[135,5346,3186,5347,5349],{},[256,5348,3907],{"href":4658}," for common issues",[135,5351,2733,5352,5354],{},[256,5353,2100],{"href":2099}," for technical details",[135,5356,5357,5358],{},"Practice ",[256,5359,2110],{"href":2109},{"title":540,"searchDepth":541,"depth":541,"links":5361},[5362,5367,5372,5376,5381,5386,5391,5397,5398],{"id":4706,"depth":541,"text":4707,"children":5363},[5364,5365,5366],{"id":4710,"depth":546,"text":3833},{"id":4726,"depth":546,"text":4727},{"id":4744,"depth":546,"text":4745},{"id":4762,"depth":541,"text":4763,"children":5368},[5369,5370,5371],{"id":4766,"depth":546,"text":4767},{"id":4814,"depth":546,"text":4815},{"id":3012,"depth":546,"text":3013},{"id":4882,"depth":541,"text":4883,"children":5373},[5374,5375],{"id":4886,"depth":546,"text":4887},{"id":4921,"depth":546,"text":4922},{"id":3888,"depth":541,"text":3889,"children":5377},[5378,5379,5380],{"id":4959,"depth":546,"text":4960},{"id":4976,"depth":546,"text":4977},{"id":4994,"depth":546,"text":4995},{"id":3973,"depth":541,"text":3974,"children":5382},[5383,5384,5385],{"id":3977,"depth":546,"text":3978},{"id":3995,"depth":546,"text":3996},{"id":5088,"depth":546,"text":5089},{"id":5124,"depth":541,"text":5125,"children":5387},[5388,5389,5390],{"id":5128,"depth":546,"text":5129},{"id":5155,"depth":546,"text":5156},{"id":5178,"depth":546,"text":5179},{"id":5220,"depth":541,"text":5221,"children":5392},[5393,5394,5395,5396],{"id":5224,"depth":546,"text":5225},{"id":5239,"depth":546,"text":5240},{"id":5254,"depth":546,"text":5255},{"id":5269,"depth":546,"text":5270},{"id":5284,"depth":541,"text":5285},{"id":2718,"depth":541,"text":2719},"Optimization strategies and advanced techniques for custom styles",{},"/wiki/styles/tips",{"title":4698,"description":5399},"wiki/styles/6.tips","i-q1F6ytdE6FOlZiJEDCKGApa8OOPyhUEAg3aFjS-PE",{"id":5406,"title":3907,"body":5407,"description":5969,"extension":587,"kind":791,"meta":5970,"navigation":590,"path":5971,"seo":5972,"stem":5973,"__hash__":5974},"wiki/wiki/styles/7.troubleshooting.md",{"type":8,"value":5408,"toc":5940},[5409,5412,5416,5418,5424,5429,5439,5445,5448,5452,5457,5461,5475,5480,5482,5486,5491,5495,5509,5514,5516,5520,5522,5527,5531,5548,5553,5555,5559,5564,5568,5585,5590,5592,5596,5601,5605,5619,5624,5626,5630,5632,5637,5641,5658,5663,5665,5669,5674,5678,5695,5700,5702,5706,5711,5715,5732,5737,5739,5743,5747,5752,5756,5767,5772,5774,5778,5783,5787,5801,5806,5808,5812,5817,5821,5835,5841,5843,5847,5851,5857,5859,5863,5868,5870,5874,5879,5881,5885,5890,5892,5896,5899,5921,5926],[11,5410,5411],{},"Solutions to common problems when working with custom styles.",[15,5413,5415],{"id":5414},"style-creation-issues","Style Creation Issues",[20,5417,3911],{"id":3910},[11,5419,5420,5423],{},[36,5421,5422],{},"Problem:"," Trying to save a style without a checkpoint.",[11,5425,5426],{},[36,5427,5428],{},"Solution:",[132,5430,5431,5433,5436],{},[135,5432,3476],{},[135,5434,5435],{},"Browse and select a checkpoint model",[135,5437,5438],{},"Try saving again",[11,5440,5441,5444],{},[36,5442,5443],{},"Why it happens:"," Every style requires a checkpoint as the foundation.",[5446,5447],"hr",{},[20,5449,5451],{"id":5450},"cannot-find-compatible-loras-or-embeddings","Cannot Find Compatible LoRAs or Embeddings",[11,5453,5454,5456],{},[36,5455,5422],{}," Search results are empty or limited when adding LoRAs/embeddings.",[11,5458,5459],{},[36,5460,5428],{},[132,5462,5463,5466,5469,5472],{},[135,5464,5465],{},"Check which checkpoint architecture you've selected",[135,5467,5468],{},"LoRAs and embeddings must match the checkpoint's architecture",[135,5470,5471],{},"Try searching with different filters",[135,5473,5474],{},"Consider switching to a different checkpoint if you need specific LoRAs",[11,5476,5477,5479],{},[36,5478,5443],{}," Models must share the same architecture to work together.",[5446,5481],{},[20,5483,5485],{"id":5484},"style-changes-not-saving","Style Changes Not Saving",[11,5487,5488,5490],{},[36,5489,5422],{}," Modifications to a style aren't being saved.",[11,5492,5493],{},[36,5494,5428],{},[132,5496,5497,5500,5503,5506],{},[135,5498,5499],{},"Make sure you clicked \"Save Changes\" or \"Save Style\"",[135,5501,5502],{},"Check for validation errors displayed in red",[135,5504,5505],{},"Verify you have a checkpoint selected",[135,5507,5508],{},"Try closing and reopening the modal",[11,5510,5511,5513],{},[36,5512,5443],{}," Validation errors or forgotten save action.",[5446,5515],{},[15,5517,5519],{"id":5518},"style-application-issues","Style Application Issues",[20,5521,3926],{"id":3925},[11,5523,5524,5526],{},[36,5525,5422],{}," Generated images don't match the intended style.",[11,5528,5529],{},[36,5530,5428],{},[132,5532,5533,5536,5539,5542,5545],{},[135,5534,5535],{},"Review which LoRAs are active and their weights",[135,5537,5538],{},"Try removing LoRAs one at a time to identify conflicts",[135,5540,5541],{},"Test with just the checkpoint to verify base output",[135,5543,5544],{},"Consider trying a different checkpoint architecture",[135,5546,5547],{},"Adjust LoRA weights to balance effects",[11,5549,5550,5552],{},[36,5551,5443],{}," Conflicting LoRAs, incorrect weights, or incompatible models.",[5446,5554],{},[20,5556,5558],{"id":5557},"changes-not-appearing-after-regeneration","Changes Not Appearing After Regeneration",[11,5560,5561,5563],{},[36,5562,5422],{}," Regenerated images still show old style.",[11,5565,5566],{},[36,5567,5428],{},[132,5569,5570,5573,5576,5579,5582],{},[135,5571,5572],{},"Verify you saved the style after making changes",[135,5574,5575],{},"Check that the style is actually applied at the correct level",[135,5577,5578],{},"Confirm you regenerated the correct entity",[135,5580,5581],{},"Wait for generation to complete fully",[135,5583,5584],{},"Clear browser cache if issue persists",[11,5586,5587,5589],{},[36,5588,5443],{}," Unsaved changes or incorrect style application.",[5446,5591],{},[20,5593,5595],{"id":5594},"entity-using-wrong-style","Entity Using Wrong Style",[11,5597,5598,5600],{},[36,5599,5422],{}," Character or location uses unexpected style.",[11,5602,5603],{},[36,5604,5428],{},[132,5606,5607,5610,5613,5616],{},[135,5608,5609],{},"Check the style hierarchy - entity-specific overrides story defaults",[135,5611,5612],{},"Verify which style is assigned at each level in Styles modal",[135,5614,5615],{},"Remove entity-specific override if you want story default",[135,5617,5618],{},"Regenerate after making changes",[11,5620,5621,5623],{},[36,5622,5443],{}," Entity-specific style overriding story default.",[5446,5625],{},[15,5627,5629],{"id":5628},"generation-quality-issues","Generation Quality Issues",[20,5631,3944],{"id":3943},[11,5633,5634,5636],{},[36,5635,5422],{}," Credit cost is higher than expected or affordable.",[11,5638,5639],{},[36,5640,5428],{},[132,5642,5643,5646,5649,5652,5655],{},[135,5644,5645],{},"Switch to a cheaper checkpoint (flux1s instead of flux1d)",[135,5647,5648],{},"Use hidreamfast for lowest cost option",[135,5650,5651],{},"Remove unnecessary LoRAs (they may add cost)",[135,5653,5654],{},"Use story defaults instead of entity-specific when possible",[135,5656,5657],{},"Apply premium styles only to key characters",[11,5659,5660,5662],{},[36,5661,5443],{}," High-quality checkpoints and complex model stacks cost more.",[5446,5664],{},[20,5666,5668],{"id":5667},"images-look-low-quality","Images Look Low Quality",[11,5670,5671,5673],{},[36,5672,5422],{}," Generated images don't meet quality expectations.",[11,5675,5676],{},[36,5677,5428],{},[132,5679,5680,5683,5686,5689,5692],{},[135,5681,5682],{},"Upgrade to a higher quality checkpoint (flux1d)",[135,5684,5685],{},"Adjust LoRA weights for better balance",[135,5687,5688],{},"Remove conflicting or low-quality LoRAs",[135,5690,5691],{},"Test different checkpoints to find best match",[135,5693,5694],{},"Ensure embeddings are relevant to content",[11,5696,5697,5699],{},[36,5698,5443],{}," Using fast/cheap checkpoints or incompatible models.",[5446,5701],{},[20,5703,5705],{"id":5704},"inconsistent-character-appearance","Inconsistent Character Appearance",[11,5707,5708,5710],{},[36,5709,5422],{}," Same character looks different across regenerations.",[11,5712,5713],{},[36,5714,5428],{},[132,5716,5717,5720,5723,5726,5729],{},[135,5718,5719],{},"Use the same style consistently for that character",[135,5721,5722],{},"Avoid changing styles mid-story unless intentional",[135,5724,5725],{},"Set entity-specific style to lock in appearance",[135,5727,5728],{},"Don't switch checkpoints after establishing look",[135,5730,5731],{},"Regenerate with same seed if available",[11,5733,5734,5736],{},[36,5735,5443],{}," Style changes or random variation in generation.",[5446,5738],{},[15,5740,5742],{"id":5741},"technical-issues","Technical Issues",[20,5744,5746],{"id":5745},"loras-disappearing-after-checkpoint-change","LoRAs Disappearing After Checkpoint Change",[11,5748,5749,5751],{},[36,5750,5422],{}," LoRAs were removed when changing checkpoint.",[11,5753,5754],{},[36,5755,5428],{},[132,5757,5758,5761,5764],{},[135,5759,5760],{},"This is expected behavior - LoRAs must match checkpoint architecture",[135,5762,5763],{},"Select new LoRAs compatible with the new checkpoint",[135,5765,5766],{},"Save the style with new compatible models",[11,5768,5769,5771],{},[36,5770,5443],{}," Architecture mismatch - system prevents incompatible combinations.",[5446,5773],{},[20,5775,5777],{"id":5776},"modal-wont-open-or-close","Modal Won't Open or Close",[11,5779,5780,5782],{},[36,5781,5422],{}," Styles modal or editor not responding.",[11,5784,5785],{},[36,5786,5428],{},[132,5788,5789,5792,5795,5798],{},[135,5790,5791],{},"Try clicking the close button again",[135,5793,5794],{},"Check if there are unsaved changes prompting confirmation",[135,5796,5797],{},"Refresh the page if modal is stuck",[135,5799,5800],{},"Clear browser cache and reload",[11,5802,5803,5805],{},[36,5804,5443],{}," Unsaved changes warning or browser issue.",[5446,5807],{},[20,5809,5811],{"id":5810},"style-deleted-accidentally","Style Deleted Accidentally",[11,5813,5814,5816],{},[36,5815,5422],{}," Deleted a style by mistake.",[11,5818,5819],{},[36,5820,5428],{},[132,5822,5823,5826,5829,5832],{},[135,5824,5825],{},"Styles cannot be recovered once deleted",[135,5827,5828],{},"Recreate the style manually",[135,5830,5831],{},"In future, create backup copies before experimenting",[135,5833,5834],{},"Note model names before deleting for easier recreation",[11,5836,5837,5840],{},[36,5838,5839],{},"Prevention:"," Create duplicate styles before making major changes.",[5446,5842],{},[15,5844,5846],{"id":5845},"common-misunderstandings","Common Misunderstandings",[20,5848,5850],{"id":5849},"why-cant-i-use-this-lora","\"Why can't I use this LoRA?\"",[11,5852,5853,5856],{},[36,5854,5855],{},"Answer:"," LoRAs must match your checkpoint's architecture. If it's not appearing in search, it's incompatible with your current checkpoint.",[5446,5858],{},[20,5860,5862],{"id":5861},"why-did-my-style-reset","\"Why did my style reset?\"",[11,5864,5865,5867],{},[36,5866,5855],{}," If you changed the checkpoint to a different architecture, incompatible LoRAs and embeddings are automatically removed.",[5446,5869],{},[20,5871,5873],{"id":5872},"why-does-my-character-look-different","\"Why does my character look different?\"",[11,5875,5876,5878],{},[36,5877,5855],{}," Check if an entity-specific style is applied. Entity-specific always overrides story defaults.",[5446,5880],{},[20,5882,5884],{"id":5883},"why-is-it-so-expensive","\"Why is it so expensive?\"",[11,5886,5887,5889],{},[36,5888,5855],{}," flux1d and other high-quality checkpoints cost more credits. Use flux1s or hidreamfast for cheaper generation.",[5446,5891],{},[15,5893,5895],{"id":5894},"getting-help","Getting Help",[11,5897,5898],{},"If your issue isn't covered here:",[132,5900,5901,5907,5912,5918],{},[135,5902,5903,5904,5906],{},"Check the ",[256,5905,2130],{"href":2129}," guide for optimization strategies",[135,5908,3186,5909,5911],{},[256,5910,2100],{"href":2099}," to understand technical details",[135,5913,5914,5915,5917],{},"Revisit ",[256,5916,2110],{"href":2109}," for creation steps",[135,5919,5920],{},"Contact support with specific details about your issue",[11,5922,5923],{},[36,5924,5925],{},"When reporting issues, include:",[227,5927,5928,5931,5934,5937],{},[135,5929,5930],{},"Which checkpoint you're using",[135,5932,5933],{},"Any LoRAs or embeddings in your style",[135,5935,5936],{},"Steps to reproduce the problem",[135,5938,5939],{},"Screenshots if applicable",{"title":540,"searchDepth":541,"depth":541,"links":5941},[5942,5947,5952,5957,5962,5968],{"id":5414,"depth":541,"text":5415,"children":5943},[5944,5945,5946],{"id":3910,"depth":546,"text":3911},{"id":5450,"depth":546,"text":5451},{"id":5484,"depth":546,"text":5485},{"id":5518,"depth":541,"text":5519,"children":5948},[5949,5950,5951],{"id":3925,"depth":546,"text":3926},{"id":5557,"depth":546,"text":5558},{"id":5594,"depth":546,"text":5595},{"id":5628,"depth":541,"text":5629,"children":5953},[5954,5955,5956],{"id":3943,"depth":546,"text":3944},{"id":5667,"depth":546,"text":5668},{"id":5704,"depth":546,"text":5705},{"id":5741,"depth":541,"text":5742,"children":5958},[5959,5960,5961],{"id":5745,"depth":546,"text":5746},{"id":5776,"depth":546,"text":5777},{"id":5810,"depth":546,"text":5811},{"id":5845,"depth":541,"text":5846,"children":5963},[5964,5965,5966,5967],{"id":5849,"depth":546,"text":5850},{"id":5861,"depth":546,"text":5862},{"id":5872,"depth":546,"text":5873},{"id":5883,"depth":546,"text":5884},{"id":5894,"depth":541,"text":5895},"Solutions to common style-related issues",{},"/wiki/styles/troubleshooting",{"title":3907,"description":5969},"wiki/styles/7.troubleshooting","5nF_Ru99InNBHf0WbZzglwa2lYeh3aLxWrsH2heqg-Q",{"id":1748,"title":259,"body":5976,"description":1938,"extension":587,"kind":791,"meta":6105,"navigation":590,"path":1940,"seo":6106,"stem":1942,"__hash__":1943},{"type":8,"value":5977,"toc":6096},[5978,5980,5982,5986,5990,5996,5998,6000,6020,6022,6024,6042,6044,6046,6060,6062,6064,6076,6078,6080,6082,6084],[11,5979,1753],{},[15,5981,1757],{"id":1756},[11,5983,5984,1763],{},[36,5985,1762],{},[11,5987,1766,5988,1770],{},[36,5989,1769],{},[31,5991,5992],{},[11,5993,5994,1777],{},[36,5995,38],{},[15,5997,1781],{"id":1780},[11,5999,1784],{},[132,6001,6002,6006,6010,6014],{},[135,6003,6004,1792],{},[36,6005,1791],{},[135,6007,6008,1798],{},[36,6009,1797],{},[135,6011,6012,1804],{},[36,6013,1803],{},[135,6015,6016,1810,6018,260],{},[36,6017,1809],{},[256,6019,1685],{"href":1813},[15,6021,1817],{"id":1816},[11,6023,1820],{},[227,6025,6026,6030,6034,6038],{},[135,6027,6028,1828],{},[36,6029,1827],{},[135,6031,6032,1834],{},[36,6033,1833],{},[135,6035,6036,1840],{},[36,6037,1839],{},[135,6039,6040,1846],{},[36,6041,1845],{},[15,6043,1850],{"id":1849},[11,6045,1853],{},[227,6047,6048,6052,6056],{},[135,6049,6050,1861],{},[36,6051,1860],{},[135,6053,6054,1867],{},[36,6055,1866],{},[135,6057,6058,1873],{},[36,6059,1872],{},[15,6061,1877],{"id":1876},[11,6063,1880],{},[227,6065,6066,6070,6074],{},[135,6067,6068,1888],{},[36,6069,1887],{},[135,6071,6072,1894],{},[36,6073,1893],{},[135,6075,1897],{},[15,6077,1901],{"id":1900},[11,6079,1904],{},[15,6081,1908],{"id":1907},[11,6083,1911],{},[227,6085,6086,6090],{},[135,6087,6088,1919],{},[36,6089,1918],{},[135,6091,6092,1925,6094,1928],{},[36,6093,1924],{},[48,6095,50],{},{"title":540,"searchDepth":541,"depth":541,"links":6097},[6098,6099,6100,6101,6102,6103,6104],{"id":1756,"depth":541,"text":1757},{"id":1780,"depth":541,"text":1781},{"id":1816,"depth":541,"text":1817},{"id":1849,"depth":541,"text":1850},{"id":1876,"depth":541,"text":1877},{"id":1900,"depth":541,"text":1901},{"id":1907,"depth":541,"text":1908},{},{"title":259,"description":1938},1785609726079]