Image Prompting

Prose Descriptions (Flux styles)

Writing the physical and outfit fields as sentences, for styles that read language

When your style is built on Flux or a similar architecture, DreamRunner writes your character descriptions as prose — ordinary sentences. These models are doing comprehension, so give them something to comprehend.

This page is about editing those fields by hand. See How Image Prompts Work for what surrounds them.

Describe, don't list

The physical description field is a description of a person, not a pile of labels.

Weak:

woman, red hair, green eyes, tall, freckles, leather

Strong:

A tall woman in her thirties with dark red hair cut short, green eyes, and freckles across her nose and shoulders.

The second reads as a sentence, so a language-reading model can tell which adjective belongs to which noun. The first leaves it guessing whether the leather is a jacket or the freckles.

Keep physical and outfit separate

They're separate fields for a reason — outfits change and appearances don't. Clothing written into the physical description will follow that character through every outfit change you make.

  • Physical — build, age, face, hair, skin, distinguishing marks
  • Outfit — clothing, armour, accessories, what they're carrying

Don't say what you don't want

Prose models have no reliable concept of negation. "Not wearing a hat" contains the word hat, and that's the part that lands.

Write what should be there instead. If you don't want a hat, describe the hair.

Be specific about materials and colour

"A nice dress" gives the model nothing to work with. "A floor-length dress in dark green velvet, with a high collar" gives it three decisions already made.

Specific nouns beat adjectives: cable-knit, brushed steel, linen, lacquer.

Keep it proportionate

Length is weight. A physical description four times longer than the outfit will produce a portrait where the outfit barely registers — and one crammed with facial detail will crop tight to the face.

How Description Weight Works covers this in detail. It's the most common cause of "why is this always a close-up".